BookTenTiger
He / Him
Some new friends I made have connected me with some other folks who really want to play D&D more often. So tonight I'm running a one-shot, both just for fun and to see if there's potential for a new ongoing group.
I'm taking an adventure I created pre-pandemic and adjusting it to be run in a 3-hour game.
The characters will be tasked by a demon-hunting church to figure out who in a farming valley has been possessed by a demon and is causing blight in the crops.
Since this is an adventure I've run before, I already have maps, character portraits, and a bunch of ideas of what did and didn't work the fire time.
Now we all know that a mystery that's obvious to the DM can be completely opaque to the players. So I've designed the adventure in a way that no matter where the characters go there will be obvious clues.
I've broken the adventure into three scenes:
Scene 1: Arrival
The characters arrive in the valley and help fight off some goblins. They receive the first clue, which points to three different people as possible being possessed.
Scene 2: Investigation
The characters can go to a few different places around the valley. I quickly sketched out some possibilities for skill challenges. No matter where the characters go, they will uncover a second clue which narrows the possibilities down to two people (if there's over an hour to go) or one person (if there's an hour or less left).
Scene 3: Confrontation
The characters have been given a magic item called Ink of St. Umbert. When touched to a person's skin, it releases any demons possessing them. However it has a chance to kill anyone not possessed, so the characters have to be careful with its application!
The characters will release the possessing demon and battle it.
So who is possessed?
Just for fun I'm going to leave it up to chance. I've prepared clues pointing to three different people, and as the characters progress through the adventure I'll randomly determine who it isn't until there's just one person remaining. In this way it'll be a fun mystery for me, too!
Wish me luck for tonight!
I'm taking an adventure I created pre-pandemic and adjusting it to be run in a 3-hour game.
The characters will be tasked by a demon-hunting church to figure out who in a farming valley has been possessed by a demon and is causing blight in the crops.
Since this is an adventure I've run before, I already have maps, character portraits, and a bunch of ideas of what did and didn't work the fire time.
Now we all know that a mystery that's obvious to the DM can be completely opaque to the players. So I've designed the adventure in a way that no matter where the characters go there will be obvious clues.
I've broken the adventure into three scenes:
Scene 1: Arrival
The characters arrive in the valley and help fight off some goblins. They receive the first clue, which points to three different people as possible being possessed.
Scene 2: Investigation
The characters can go to a few different places around the valley. I quickly sketched out some possibilities for skill challenges. No matter where the characters go, they will uncover a second clue which narrows the possibilities down to two people (if there's over an hour to go) or one person (if there's an hour or less left).
Scene 3: Confrontation
The characters have been given a magic item called Ink of St. Umbert. When touched to a person's skin, it releases any demons possessing them. However it has a chance to kill anyone not possessed, so the characters have to be careful with its application!
The characters will release the possessing demon and battle it.
So who is possessed?
Just for fun I'm going to leave it up to chance. I've prepared clues pointing to three different people, and as the characters progress through the adventure I'll randomly determine who it isn't until there's just one person remaining. In this way it'll be a fun mystery for me, too!
Wish me luck for tonight!