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I'm sick of saving the world. Let's conquer it.
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<blockquote data-quote="kaomera" data-source="post: 3291215" data-attributes="member: 38357"><p>Well, first of all, conquering the world... OK, go! IMHO, there's your adventure. Good PCs need some bad dude to do something nasty so they can go and stop them. If you want to play Evil it's going to be much more up to you. So pick up a setting book and set about undermining, corrupting, or killing every single NPC therein. If you want the DM to provide evil adventures... Well, then, the DM is going to have to improvise or alter existing material. Take AoW and make it about some goody-two-shoes godling attempting to manifest upon the material plane and create a new "golden age". Whatever. I think one of the really, really cool things about playing Evil is also one of the biggest stumbling blocks for a lot of players ~ <em>you</em> have to (get to, from my perspective) go out and make the adventure. </p><p></p><p>The other real stumbling block is party unity. A lot of players will take an evil alignment as an "excuse" to do really stupid, self-defeating things. The last Evil game I ran ended when the PCs, about to face their first real "BBGG", proceeded to kill each other off and destroy their own armies, then wonder why they couldn't win the big fight... Players of evil PCs need to keep in mind that they're still playing D&D, and if they're level <em>n</em>, then they can expect to face challenges that are CR / EL <em>n</em> or even <em>n+x</em> in some % of instances. If you're going to kill off those other idiots in the party (and I suggest that you do, before they get the same idea), then you need to either spend them where their "sacrifice" will do you the most good, or else be ready to escape, lick your wounds, and regroup afterwards.</p></blockquote><p></p>
[QUOTE="kaomera, post: 3291215, member: 38357"] Well, first of all, conquering the world... OK, go! IMHO, there's your adventure. Good PCs need some bad dude to do something nasty so they can go and stop them. If you want to play Evil it's going to be much more up to you. So pick up a setting book and set about undermining, corrupting, or killing every single NPC therein. If you want the DM to provide evil adventures... Well, then, the DM is going to have to improvise or alter existing material. Take AoW and make it about some goody-two-shoes godling attempting to manifest upon the material plane and create a new "golden age". Whatever. I think one of the really, really cool things about playing Evil is also one of the biggest stumbling blocks for a lot of players ~ [i]you[/i] have to (get to, from my perspective) go out and make the adventure. The other real stumbling block is party unity. A lot of players will take an evil alignment as an "excuse" to do really stupid, self-defeating things. The last Evil game I ran ended when the PCs, about to face their first real "BBGG", proceeded to kill each other off and destroy their own armies, then wonder why they couldn't win the big fight... Players of evil PCs need to keep in mind that they're still playing D&D, and if they're level [i]n[/i], then they can expect to face challenges that are CR / EL [i]n[/i] or even [i]n+x[/i] in some % of instances. If you're going to kill off those other idiots in the party (and I suggest that you do, before they get the same idea), then you need to either spend them where their "sacrifice" will do you the most good, or else be ready to escape, lick your wounds, and regroup afterwards. [/QUOTE]
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