That wouldn't happen in my games since I only allow standard arrays.Let's say that a player comes in, drops a character sheet in front of you, the DM. You look it over, and the sheet is min/maxed to the hilt. We're talking the guy has 8s in all his other ability scores. He's contorted and twisted the system to 1) be above and beyond the other PCs in capability, or 2) potentially breaking anything you can legitimately throw at him. But it's all legal by RAW.
Besides, I consider RAW to be meaningless, it's RAI all the way. I've never had a problem to convince a player to get rid of a broken option should I have been unaware of it.
This situation might theoretically come up, but I never had to, yet.A player has been playing a character, and it becomes clear that his character is overpowered. Due to whatever combination of choices he's made while leveling up, or whatever, it's just far too lopsided in one direction.
Is it OK for you to say to him, "Change your character" or "Dial back your rules choices"?
Since I like to challenge my players, if one character is significantly more powerful than the rest of the party it could lead to problems designing encounters in a way that challenges his pc but doesn't automatically doom the others.
It's still unlikely to come up, since I've ditched tracking xp, so everyone's always at the same level and in 4e encounters aren't _that_ swingy. in my experience pcs that seem to be more powerful aren't actually; it's just the player's superior tactical understanding.
That may have already happened: The party has a "standard of healing" (or whatever it's called) and it's so broken powerful in actual play that I'm really baffled no one here has reported similar findings. It makes it all but impossible to ever kill a pc and everyone agrees, we've had encounters that were won by the pcs only because they had that thing.You have handed a player out a magical item. After a session of play, it's clear that it's over-powered, you didn't forsee the significant consequences, or it's being abused.
Is it OK for you to say, "I made a mistake handing that item out, I'm going to have to take it back."
Still, I don't feel (yet) it's something I need to take away from them. If it allows them to survive impossible odds, more power to them. Should I ever find that they rely on it too much, there will be ways to make using it unattractive by in-game measures.
I wouldn't have any problem to kick out a CO player if he started to annoy me and everyone else with a single-minded focus on power-gaming and rules-lawyering. But again, so far I've never had a problem to get players to change their ways if the alternative was leaving the game.Basically, what rights does a DM have in addressing the level of optimization at his table? I not speaking of "well you've made a competent character, and everyone else couldn't build a strong PC if they had help, so sucks to be you" but the char-oppers out there.