After much online research into Warhammer Fantasy Roleplay, trading for books, buying Karak Azgal, & getting myself and my group into it; I am poised to start running it in about a week and a half. My prior exposure is limited. I played a couple of sessions of WFRP about 15 years ago. I have some minis--some are 40K. I even have a guide to paint citadel minis. And, I've read a few 40K novels.
I was drawn to WFRP because I love the idea of Karak Azgal, a dwarven city atop a dungeon that still needs exploring & clearing. That book is great. The main rules seem okay. They're a bit lighter than d20 and definitely have a grim (almost dirty) feel. I really like the random career system. The bestiary is just necessary. I am very intrigued by doing everything with d10s, too.
Any advice from anyone who has run a game? I am contemplating getting a GM Pack, mainly to have collected tables on a screen. I want the game to feel familiar to D&D in good ways but unfamiliar in good ways, too. I want to avoid the high-magic, kill-loot-repeat cycle. Visually, I want the players to feel as if their characters are exploring a Moria-like setting rather than moving thorugh it. I also want them to experience the story of discovering what chaos is at work and to (attempt to) foil it.
I was drawn to WFRP because I love the idea of Karak Azgal, a dwarven city atop a dungeon that still needs exploring & clearing. That book is great. The main rules seem okay. They're a bit lighter than d20 and definitely have a grim (almost dirty) feel. I really like the random career system. The bestiary is just necessary. I am very intrigued by doing everything with d10s, too.
Any advice from anyone who has run a game? I am contemplating getting a GM Pack, mainly to have collected tables on a screen. I want the game to feel familiar to D&D in good ways but unfamiliar in good ways, too. I want to avoid the high-magic, kill-loot-repeat cycle. Visually, I want the players to feel as if their characters are exploring a Moria-like setting rather than moving thorugh it. I also want them to experience the story of discovering what chaos is at work and to (attempt to) foil it.


