I'm starting WFRP Karak Azgal--any advice?

Since you only need 10-sided dice for Warhammer, you can use your lonely d20's or d12's to keep track of wounds; e.g. "the red d20 is the ogre's wounds" and you start it at 15 or whatever the ogre's W score is.
 

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Well, the 1st sesion was a bust tonight. I had hoped for as many as 5 players, but only 2 showed. I think that's just the way of our group right now. Lots of RL concerns. We fleshed out the 2 characters for these 2 "main" players and then quit early. They seem pretty excited about next week, though; so that is a good sign. The setting is just so great that I really want to afford them the opportuinty to explore it.

I'm pretty well settled on reducing the mooks' wounds to 0 and making them subject to sudden death criticals. I don't want to track all those wounds points and variable critical effects--those are fun for players. The main baddies will still have wounds, but will also be subject to sudden death criticals; which helps to differentiate them and the PCs. I hope it doesn't turn it too D&D-ish, but I want them to be able to explore the ruins and solve the mystery of what's affecting the undercity so.

Here's to a better beginning next week.
 

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