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D&D 5E I'm thinking of giving the half-orc Barbarian an axe that powers up during battle.

How does an axe dk piercing damage? And those are some huge stat boosts. Are you breaking the stat caps? This whole thing seems incredibly broken...

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Oh yeah. I'm breaking many things. The axe could have barbs hanging off on the sides, so when it slices into an opponent the barbs catch and piercing through their flesh.
 

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I have certainly created magic items that charge up during battle, but not something so fiddly as having to switch dice every round.

My personal preference is an axe that deals 1 extra damage for every successive hit (missing resets the counter). That was in 4e so might have to tweak that to be a bit more balanced in 5e with so many more attacks and ways to buff up your chance to hit.
 

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