Orius
Unrepentant DM Supremacist
It's been a while since I've DMed a game, and I'm kind of itching to get behind the screen again. Well, metaphorically speaking of course.
Rules will be 3.5. It's the system I'm most familiar with and comfortable running. The only other rule set that I'd be solid with using is 2e, and I'd rather not run that, 3.5 has more flexibility, and my world is set up with 3.x in mind. I don't have a huge 3.x library though, just a few stuff from 3.0, so it'll be core plus a limited amount of additional material. No 3PP stuff. I don't like allowing stuff that I can't reference on my own.
My gaming style tends to be fairly heavy towards power gaming, and action-heavy games. I also enjoy a bit of simulationism and occassionally humorous or just plain bizarre stuff. I'm less of a role-player, and I'm not really into method acting. So the type of game I'm interested in running will probably have a good deal of combat and action. I also want to run a sort of game where the PCs become major players in the world; if not rulers then at least have a campaign where things happen in reaction to the party's actions.
The campaign will take place in a homebrewed world. I have three different scenarios where I'm interested in starting off the campaign. I'll go with the one that the most people are interested in:
Rules will be 3.5. It's the system I'm most familiar with and comfortable running. The only other rule set that I'd be solid with using is 2e, and I'd rather not run that, 3.5 has more flexibility, and my world is set up with 3.x in mind. I don't have a huge 3.x library though, just a few stuff from 3.0, so it'll be core plus a limited amount of additional material. No 3PP stuff. I don't like allowing stuff that I can't reference on my own.
My gaming style tends to be fairly heavy towards power gaming, and action-heavy games. I also enjoy a bit of simulationism and occassionally humorous or just plain bizarre stuff. I'm less of a role-player, and I'm not really into method acting. So the type of game I'm interested in running will probably have a good deal of combat and action. I also want to run a sort of game where the PCs become major players in the world; if not rulers then at least have a campaign where things happen in reaction to the party's actions.
The campaign will take place in a homebrewed world. I have three different scenarios where I'm interested in starting off the campaign. I'll go with the one that the most people are interested in:
- Generic Medival European Fantasy #47. Yeah, it's so trite I don't even have a good name for it. Maybe the easiest one for me to get up and running, but the idea of this kind of bores even me.
- Intrigues in Zazirabe. Set in the capital of a decadent and formerly great empire, this will be a more or less urban campaign with some degree of focus on political intrigue. The empire is fighting a war with a kingdom of religious zealots who think they're immoral. The generals running the war want to see the empire reclaim its former glory, but the emperor and most of his court are corrupt, selfish and depraved. This might be the most difficult campaign for me to run, at least I feel it will be somewhat difficult for me.
- Pirates of the Broken Sea. You start out as part of a pirate crew raiding the Broken Sea between the two main continents. The first few levels will have the PCs going ashore and stuff for the pirate captain, and somewhere around level 3-5 I'll give the party their own ship and the players can raid as they wish.