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<blockquote data-quote="Cthulhu's Librarian" data-source="post: 1657477" data-attributes="member: 11064"><p>I really like what you are doing here. These maps are great! Keep them coming!</p><p> </p><p> </p><p> <strong>1) What maps would you want to see?</strong> </p><p> Caves, dungeons, sewers, villages, cities, large buildings (both fantasy & modern), mountain roads, rivers, towers, industrial complexes. </p><p> </p><p> <strong>2) What genre would you want?</strong> </p><p> Fantasy & Horror mostly, and some historical, especially the old west (ghost towns, mining complexes, villages)</p><p> </p><p> <strong>3) How much info do you want?</strong> </p><p> Label the rooms, and maybe some simple one line adventure ideas. Nothing too complex. The simpler the better. Drop in maps that I can build around work best, I have plenty of other adventures already.</p><p> </p><p> <strong>4) Would black and white maps be useful or do you want color?</strong> </p><p> Black & white, or very light, simple color schemes. Utility of the maps come before anything else. Although they aren't pretty, the maps that TSR used to produce in the 1e adventures (and Goodman Games is now using in their adventures) are great in this regard. Easy to draw out on a battlemat, and easy to understand at a quick glance. I'm not suggesting you get this simple, but thats the kind of utility I like to have. The pretty computer drawn maps that are everywhere these days are really nice to look at, but tend to be difficult to use in everyday gaming situations when I need to access information quickly. </p><p> </p><p> </p><p> <strong>5) Please let me know if there is anything you'd like to see that I haven't mentioned! </strong></p><p> As mentioned above, themes of maps grouped together is great. Maps that lead one into the next are also nice, and ways of tying them together is a great feature. A set of caves that can be easily connected to create a system as large or small as needed is great. </p><p> For modern settings, one thing that I have not seen yet is a set of maps depicting suburban housing developements. We see lots of shopping malls, governmental buildings, and the like, but rarely do we see the places where people live. I've played in games where we had a chase through backyards and down streets with lots of cul-de-sacs, and having maps of these types of places would have been useful.</p></blockquote><p></p>
[QUOTE="Cthulhu's Librarian, post: 1657477, member: 11064"] I really like what you are doing here. These maps are great! Keep them coming! [b]1) What maps would you want to see?[/b] Caves, dungeons, sewers, villages, cities, large buildings (both fantasy & modern), mountain roads, rivers, towers, industrial complexes. [b]2) What genre would you want?[/b] Fantasy & Horror mostly, and some historical, especially the old west (ghost towns, mining complexes, villages) [b]3) How much info do you want?[/b] Label the rooms, and maybe some simple one line adventure ideas. Nothing too complex. The simpler the better. Drop in maps that I can build around work best, I have plenty of other adventures already. [b]4) Would black and white maps be useful or do you want color?[/b] Black & white, or very light, simple color schemes. Utility of the maps come before anything else. Although they aren't pretty, the maps that TSR used to produce in the 1e adventures (and Goodman Games is now using in their adventures) are great in this regard. Easy to draw out on a battlemat, and easy to understand at a quick glance. I'm not suggesting you get this simple, but thats the kind of utility I like to have. The pretty computer drawn maps that are everywhere these days are really nice to look at, but tend to be difficult to use in everyday gaming situations when I need to access information quickly. [b]5) Please let me know if there is anything you'd like to see that I haven't mentioned! [/b] As mentioned above, themes of maps grouped together is great. Maps that lead one into the next are also nice, and ways of tying them together is a great feature. A set of caves that can be easily connected to create a system as large or small as needed is great. For modern settings, one thing that I have not seen yet is a set of maps depicting suburban housing developements. We see lots of shopping malls, governmental buildings, and the like, but rarely do we see the places where people live. I've played in games where we had a chase through backyards and down streets with lots of cul-de-sacs, and having maps of these types of places would have been useful. [/QUOTE]
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