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<blockquote data-quote="psyekl" data-source="post: 1663363" data-attributes="member: 21025"><p>Do the majority of gamers (GMs) consider a grid mandatory? I very rarely include grids with structural drawings because they will rarely line up with the angles and lines of the structures, and I end up with a large number of partial squares that confuse the drawing more than aid with the scale. The only times I find a grid to be truly useful is with drawings depicting large areas or with large-scale drawings for miniatures. In my own games, the scale of the drawing is adequate and grids are never used except on the battle mat.</p><p></p><p>While I can incorporate a grid it will most likely be done lighter than the drawing to avoid confusing the lines, possibly even in a light blue or green for contrast. But as for expecting grids to be lined up with room and corridor walls and fractional squares to be minimized, I'm afraid with maps drawn for realism, that's not going to be very likely. One of the reasons most role-playing maps are so illogical and "fake" feeling is because they attempt to fit onto a grid, while in real construction that is true only very rarely. When I draw a map, the grid is usually an afterthought and has no bearing on the development of the drawing itself. I do understand the usefulness of the grid for gaming purposes, so if it's deemed necessary I'll definitely put one in as best I can.</p></blockquote><p></p>
[QUOTE="psyekl, post: 1663363, member: 21025"] Do the majority of gamers (GMs) consider a grid mandatory? I very rarely include grids with structural drawings because they will rarely line up with the angles and lines of the structures, and I end up with a large number of partial squares that confuse the drawing more than aid with the scale. The only times I find a grid to be truly useful is with drawings depicting large areas or with large-scale drawings for miniatures. In my own games, the scale of the drawing is adequate and grids are never used except on the battle mat. While I can incorporate a grid it will most likely be done lighter than the drawing to avoid confusing the lines, possibly even in a light blue or green for contrast. But as for expecting grids to be lined up with room and corridor walls and fractional squares to be minimized, I'm afraid with maps drawn for realism, that's not going to be very likely. One of the reasons most role-playing maps are so illogical and "fake" feeling is because they attempt to fit onto a grid, while in real construction that is true only very rarely. When I draw a map, the grid is usually an afterthought and has no bearing on the development of the drawing itself. I do understand the usefulness of the grid for gaming purposes, so if it's deemed necessary I'll definitely put one in as best I can. [/QUOTE]
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