Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
I'm working on a book and I need your input!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Conaill" data-source="post: 1663874" data-attributes="member: 1264"><p>I wouldn't go as far as to say that I would pass up a well done map if it doesn't have a grid. But I do think a well-done grid can provide a lot of added value to a map. On the other hand, a <em>poorly</em> done grid can easily detract from the quality of a map!</p><p>Nonsense. Most buildings are largely rectangular, and should fit a grid easily. Heck, I wouldn't mind if you fudged the size of the grid slightly to *make* it fit, although it would be appreciated if you kept roughly 5' increments in mind when doing the layout for the building in the first place. I don't mind if you have various architectural features that don't line up perfectly. I don't mind a 2' wall on a grid line, reducing the adjacent squares to 4'x5'. I DO mind a 2' wall smack in the center of a 5' grid, leaving a 1' sliver on both sides! Pillars can often be moved a few feet to make them fall on the gridlines (or in the center of a square if it's more than 4' wide), etc.</p><p></p><p>At least for the rectangular sections of the map, there is *no* excuse to not try to line up the grid with the walls. For example, the following map is actually reasonably realistic as D&D maps go, but it drives me absolutely *bonkers* with its total disregard for lining up the grid:</p><p></p><p><img src="http://www.wizards.com/dnd/images/mapofweek/castleupperlevel_72dpi_f23sax.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Heck, I don't think there are *any* rooms or corridors on this map that line up with the grid. This one is a great example of a very poorly done grid seriously detracting form the overall quality of the map. The grid here has absolutely *no* purpose that I can think of. You can't even use it to count the size of the rooms, let alone use it as a battle map.</p><p></p><p></p><p>As I mentioned above, keeping a grid in mind during development would be very much appreciated. No reason to have a 47' long hall if you could just as easily have a 45' or 50' long one.</p><p></p><p>However, putting one in afterwards "as best you can" is already more than can be said from most rpg map designers! But please do take that "as best you can" seriously...</p></blockquote><p></p>
[QUOTE="Conaill, post: 1663874, member: 1264"] I wouldn't go as far as to say that I would pass up a well done map if it doesn't have a grid. But I do think a well-done grid can provide a lot of added value to a map. On the other hand, a [i]poorly[/i] done grid can easily detract from the quality of a map! Nonsense. Most buildings are largely rectangular, and should fit a grid easily. Heck, I wouldn't mind if you fudged the size of the grid slightly to *make* it fit, although it would be appreciated if you kept roughly 5' increments in mind when doing the layout for the building in the first place. I don't mind if you have various architectural features that don't line up perfectly. I don't mind a 2' wall on a grid line, reducing the adjacent squares to 4'x5'. I DO mind a 2' wall smack in the center of a 5' grid, leaving a 1' sliver on both sides! Pillars can often be moved a few feet to make them fall on the gridlines (or in the center of a square if it's more than 4' wide), etc. At least for the rectangular sections of the map, there is *no* excuse to not try to line up the grid with the walls. For example, the following map is actually reasonably realistic as D&D maps go, but it drives me absolutely *bonkers* with its total disregard for lining up the grid: [img]http://www.wizards.com/dnd/images/mapofweek/castleupperlevel_72dpi_f23sax.jpg[/img] Heck, I don't think there are *any* rooms or corridors on this map that line up with the grid. This one is a great example of a very poorly done grid seriously detracting form the overall quality of the map. The grid here has absolutely *no* purpose that I can think of. You can't even use it to count the size of the rooms, let alone use it as a battle map. As I mentioned above, keeping a grid in mind during development would be very much appreciated. No reason to have a 47' long hall if you could just as easily have a 45' or 50' long one. However, putting one in afterwards "as best you can" is already more than can be said from most rpg map designers! But please do take that "as best you can" seriously... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
I'm working on a book and I need your input!
Top