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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
I'm worried that Create Water will break my party's cleric.
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<blockquote data-quote="lichmaster" data-source="post: 8545848" data-attributes="member: 6683330"><p>This setup can create a lot of interesting and unexpected results, that could go very well and make a fun and memorable way, or go exactly the opposite direction.</p><p></p><p>A few comments/reasonings:</p><ul> <li data-xf-list-type="ul">Casting this spell requires only an action and a spell slot. I agree that burning all spell slots just to feed other people will definitely feel like a chore for the player of the Cleric, but I also expect that there should be other things the character can do in a day even without those slots. On the flip side, I feel it would also be a chore for the other characters if all they would do in a day would be hunting/gathering. Also because one day would mean rolling a few dice, burning a few spell slots, and then be done? Or having an encounter with one less pc because he's away hunting?</li> <li data-xf-list-type="ul">The cleric will immediately be seen as an extremely important person, because in less than a minute he would be able to conjure enough supply to feed 4 people. Given this power and responsibility, it would be totally fair if he immediately gained reverence and respect from everyone, and probably a position of command. This is ripe for RP opportunities, you could also give some free followers to the character (to lessen the burden of those spent spell slots so often), maybe you could also conceive the "caravan" as a moving stronghold, based on the encampment.</li> <li data-xf-list-type="ul">As you said, the spell slots could be used to cast this spell only at the end of the day, so after most of the adventuring should be done. I'd expect some night encounters though. Once or twice it could be an interesting challenge to place such an encounter when the cleric has no more spell slots, but I'd refrain to do it too often.</li> <li data-xf-list-type="ul">You could consider giving out a magic item that may support the cleric in this role. Either a jug of water that refills X times per day, or maybe a rare version of the Create Water spell that can be cast as a ritual. This last option could be very interesting, as the casting time would make it expensive in terms of time, but not burn away precious resources. If you give this spell after a period of strain on the party, with an appropriate quest (finding an old temple and cleansing it from evil, helping the spirit of a waterfall, etc), it could feel extremely rewarding and an actual turning point in the overall journey</li> </ul></blockquote><p></p>
[QUOTE="lichmaster, post: 8545848, member: 6683330"] This setup can create a lot of interesting and unexpected results, that could go very well and make a fun and memorable way, or go exactly the opposite direction. A few comments/reasonings: [LIST] [*]Casting this spell requires only an action and a spell slot. I agree that burning all spell slots just to feed other people will definitely feel like a chore for the player of the Cleric, but I also expect that there should be other things the character can do in a day even without those slots. On the flip side, I feel it would also be a chore for the other characters if all they would do in a day would be hunting/gathering. Also because one day would mean rolling a few dice, burning a few spell slots, and then be done? Or having an encounter with one less pc because he's away hunting? [*]The cleric will immediately be seen as an extremely important person, because in less than a minute he would be able to conjure enough supply to feed 4 people. Given this power and responsibility, it would be totally fair if he immediately gained reverence and respect from everyone, and probably a position of command. This is ripe for RP opportunities, you could also give some free followers to the character (to lessen the burden of those spent spell slots so often), maybe you could also conceive the "caravan" as a moving stronghold, based on the encampment. [*]As you said, the spell slots could be used to cast this spell only at the end of the day, so after most of the adventuring should be done. I'd expect some night encounters though. Once or twice it could be an interesting challenge to place such an encounter when the cleric has no more spell slots, but I'd refrain to do it too often. [*]You could consider giving out a magic item that may support the cleric in this role. Either a jug of water that refills X times per day, or maybe a rare version of the Create Water spell that can be cast as a ritual. This last option could be very interesting, as the casting time would make it expensive in terms of time, but not burn away precious resources. If you give this spell after a period of strain on the party, with an appropriate quest (finding an old temple and cleansing it from evil, helping the spirit of a waterfall, etc), it could feel extremely rewarding and an actual turning point in the overall journey [/LIST] [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
I'm worried that Create Water will break my party's cleric.
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