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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
I'm worried that Create Water will break my party's cleric.
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<blockquote data-quote="aco175" data-source="post: 8545866" data-attributes="member: 27385"><p>Are the players on board with the type of game you want to play? In survival mode, the PCs need to put survival first and the NPCs 2nd, and then adventuring for gold. They might get to be scouts in front of the main group, but the cleric now becomes too needed to go with them. You want to keep the group together to have fun and the players want to stay together as well, then I would say that you are the DM. </p><p></p><p>Figure out a way to give the players both. Maybe they find another healer that can do some of this or an item that creates food and water1/day. Maybe the players are not on board and you just make water more readily available. Maybe there is a supply caravan of orcs that are carrying wagons of food and water. There must me several TV stows that follow this line and you can steal ideas from them. Battlestar Galactica? Lost in Space? </p><p></p><p>You can also have many more problems than just food and water. The NPCs may fraction into groups that follow the PCs and a group that follow the civilian leader. Who determines the best trail to follow? Where the group sleeps? You may get raids from kobolds along the way and eventually the PCs may need to kill them off before the long trek through the wastes else you will not have enough food. </p><p></p><p>You could even modify the spell. Maybe in a desert the water created is only half or quarter. Players may think you are punishing them, but it may be logical. When the group levels up, the other PCs could take a level of cleric to make more water.</p></blockquote><p></p>
[QUOTE="aco175, post: 8545866, member: 27385"] Are the players on board with the type of game you want to play? In survival mode, the PCs need to put survival first and the NPCs 2nd, and then adventuring for gold. They might get to be scouts in front of the main group, but the cleric now becomes too needed to go with them. You want to keep the group together to have fun and the players want to stay together as well, then I would say that you are the DM. Figure out a way to give the players both. Maybe they find another healer that can do some of this or an item that creates food and water1/day. Maybe the players are not on board and you just make water more readily available. Maybe there is a supply caravan of orcs that are carrying wagons of food and water. There must me several TV stows that follow this line and you can steal ideas from them. Battlestar Galactica? Lost in Space? You can also have many more problems than just food and water. The NPCs may fraction into groups that follow the PCs and a group that follow the civilian leader. Who determines the best trail to follow? Where the group sleeps? You may get raids from kobolds along the way and eventually the PCs may need to kill them off before the long trek through the wastes else you will not have enough food. You could even modify the spell. Maybe in a desert the water created is only half or quarter. Players may think you are punishing them, but it may be logical. When the group levels up, the other PCs could take a level of cleric to make more water. [/QUOTE]
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Community
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Level Up: Advanced 5th Edition (A5E)
I'm worried that Create Water will break my party's cleric.
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