Mighty Halfling
Explorer
What he said.Shade said:The battlemat improved our game drastically. I'm happy to have it, and have no desire to do without again.
What he said.Shade said:The battlemat improved our game drastically. I'm happy to have it, and have no desire to do without again.
Then start using checkers pieces and maximize your Jump skill for defeating your enemies, because apparently using a battlemat makes it only a board game instead of the exact same rules as would be used without the mat.Aaron L said:And some people *gasp* hate mats and see them as reducing the game to some sort of board game where you move your piece around the field and, and strip all of the roleplaying out of the game, not being able to see anything but the "monopoly boot" on the board in front of them.
Some people like me.
genshou said:My point is merely that using a battlemat makes things neither easier nor harder to imagine, but it only serves to enhance the mechanical aspect of play. And if enhancing the mechanical aspect somehow causes hoodoo magic to destroy your ability to role-play, then perhaps you should just give up D&D, because the combat mechanics are still going to be there without the battlemat. Having the battlemat there is like having covers on–and illustrations in–a book (and not necessarily a novel, but also other kinds of books).
Right, and pizza at the game table is even more distracting, to a wider group of people. So should we stop?Crothian said:Actaully it does make things harder. And it makes things easier. Just to different people. Some people like battle mats some people don't.
Battlemats to some people are distracting, and just because that is so doesn't mean they dhould give up the game; that's just foolishness. Just like people who use minis in non D&D games should quit the game they play just becasue they use minis.
Is it so hard to believe that some people don't like the mat? And is it so hard to believe that some people like the mat?
genshou said:woodelf, have you ever tried hunting with a bow? If you can't look at a distant deer and instantly gauge both distance and angle, you're never going to hit anything. I think that's part of the training characters receive in spellcasting: knowing how to perceive distance to foes, so they are aware of whether or not they can target that opponent with short, medium, or long spells. In some cases I might require a Spellcraft or Spot check, but not usually.
genshou said:I will have to agree to strongly disagree with most of the anti-battlemat camp. It is a valuable resource for preventing player-DM arguments in complex combat situations, but just like pizza is not good for everyone, some people just don't want to use a battlemat. That's fine. I just can't agree with claims that a battlemat makes imagining the scene harder. That's like saying you can smell a flower better if you've never seen it. Utterly false according to the way the human brain maps memories.
Dude, that is an image that I really didn't need to have in my head right now.woodelf said:In a LARP, i have to not only imagine a female pixie-fairy is hovering in front of me, i also have to imagine that Michael isn't standing in front of me--or, worse from my perspective, that Michael with glittery fairy wings and a tutu isn't standing in front of me.
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.