barsoomcore
Unattainable Ideal
I LOVE acting. Acting is really, really fun. I enjoyed my acting classes immensely, and performing is a rush unlike any other.
That said, I don't like acting when I play RPGs. It's not why I play. If I want to act, I get a script, a stage and whatever essentials are required and I subject others to my efforts.
When I'm running a game, there's many, many things I'm doing that I LOVE that are not acting. I don't believe my game would be most improved by doing more improvisational acting. I have to make decisions on behalf of half-a-dozen NPCs, I have to make rulings on how the laws of physics are going to manifest themselves (not to mention the laws of metaphysics), I have to remember a zillion details I jotted down (or failed to jot down) over the past seven years, and I have to help my players make reasonable decisions on behalf of their characters.
What makes Barsoom memorable is NOT the funny voices I speak in. I sincerely hope so, at any rate. I HOPE that what makes Barsoom memorable (assuming it is -- we'll call that the "barsoomcore assumption") are the stories that come out of the game, the moments where dramatic tension exploded into satisfying resolution, the puzzles that came to light, the epic battles (including the epic dice rolls that altered an outcome dramatically) and the memorable NPCs the party has met over the years.
Making those things happen keeps me tremendously busy and happy. And while it is true to say that maybe memorable NPCs can be usefully "deployed" through certain acting techniques, I'm pretty sure that doesn't mean that I should consider doing more acting (or doing it better) as the primary means of making my game more fun.
That said, I don't like acting when I play RPGs. It's not why I play. If I want to act, I get a script, a stage and whatever essentials are required and I subject others to my efforts.
When I'm running a game, there's many, many things I'm doing that I LOVE that are not acting. I don't believe my game would be most improved by doing more improvisational acting. I have to make decisions on behalf of half-a-dozen NPCs, I have to make rulings on how the laws of physics are going to manifest themselves (not to mention the laws of metaphysics), I have to remember a zillion details I jotted down (or failed to jot down) over the past seven years, and I have to help my players make reasonable decisions on behalf of their characters.
What makes Barsoom memorable is NOT the funny voices I speak in. I sincerely hope so, at any rate. I HOPE that what makes Barsoom memorable (assuming it is -- we'll call that the "barsoomcore assumption") are the stories that come out of the game, the moments where dramatic tension exploded into satisfying resolution, the puzzles that came to light, the epic battles (including the epic dice rolls that altered an outcome dramatically) and the memorable NPCs the party has met over the years.
Making those things happen keeps me tremendously busy and happy. And while it is true to say that maybe memorable NPCs can be usefully "deployed" through certain acting techniques, I'm pretty sure that doesn't mean that I should consider doing more acting (or doing it better) as the primary means of making my game more fun.