MacavityCat
First Post
As the rules appear to stand an immobilised flying creature that can not hover will descend its movement distant and then crash if it has not reached the ground. A crashing creature falls upto 100 squares per round unless they can make a DC 30 athletics.
In many cases flying creatures do not have hover and do not have the kinds of athletics skills that will permit a DC 30 save. Furthermore few have an ability to immobilise other flying creatures.
Thus my PCs have worked out they can fly at height 150 and use fairly low level powers to cause high level creatures to crash and sustain 20d10 damage. Of course there is always a reciprocal risk but the odds are stacked massively in favour of the PCs.
Am I missing something or have the game designers provided a simple way of inflicting 20d10 damage against flying creatures?
As the rules are written most flying creatures would be stupid to fly above more than about 8 squares. This seems daft.
In many cases flying creatures do not have hover and do not have the kinds of athletics skills that will permit a DC 30 save. Furthermore few have an ability to immobilise other flying creatures.
Thus my PCs have worked out they can fly at height 150 and use fairly low level powers to cause high level creatures to crash and sustain 20d10 damage. Of course there is always a reciprocal risk but the odds are stacked massively in favour of the PCs.
Am I missing something or have the game designers provided a simple way of inflicting 20d10 damage against flying creatures?
As the rules are written most flying creatures would be stupid to fly above more than about 8 squares. This seems daft.