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General Tabletop Discussion
*Pathfinder & Starfinder
Immobilising flying creatures
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4715167" data-attributes="member: 82106"><p>Yeah, "Fight In The Skies" 4e is not... lol. The rules they do have are mostly logical, but a DM is going to have to reasonably extrapolate a bit. There are a lot of powers/effects/whatever that just don't make sense in the air in any case, so that helps. You cannot really create terrain, so that obviates a bunch of spells that might cause someone to fall prone. likewise it is going to be, at best, exceedingly difficult to stay close to an enemy in the air, unless you both desire that, so a LOT of melee attack based ways to knock people over are gone or much less important. </p><p></p><p>And lets face it, if you're fighting 100's of feet up in the sky, it is going to be pretty darn dangerous and pretty easy to end up falling to your kersplat. Which is pretty much why there is rather a hint of relegating PC flying to high levels where there is some decent chance of survival. The relative ease of bringing flying creatures DOWN to the ground is also a big advantage in the more likely scenarios where the PCs are being straffed by some monster. It isn't all that fun to be a helpless target, and even if your party has a couple ranged strikers in it, that still leaves you with maybe 50% of your normal firepower, which is not really conducive to victory in most battles.</p><p></p><p>So look at flying PCs in combat as a high risk thrill type scenario for the players, and the ease grounding flying monsters as a benefit to the game.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4715167, member: 82106"] Yeah, "Fight In The Skies" 4e is not... lol. The rules they do have are mostly logical, but a DM is going to have to reasonably extrapolate a bit. There are a lot of powers/effects/whatever that just don't make sense in the air in any case, so that helps. You cannot really create terrain, so that obviates a bunch of spells that might cause someone to fall prone. likewise it is going to be, at best, exceedingly difficult to stay close to an enemy in the air, unless you both desire that, so a LOT of melee attack based ways to knock people over are gone or much less important. And lets face it, if you're fighting 100's of feet up in the sky, it is going to be pretty darn dangerous and pretty easy to end up falling to your kersplat. Which is pretty much why there is rather a hint of relegating PC flying to high levels where there is some decent chance of survival. The relative ease of bringing flying creatures DOWN to the ground is also a big advantage in the more likely scenarios where the PCs are being straffed by some monster. It isn't all that fun to be a helpless target, and even if your party has a couple ranged strikers in it, that still leaves you with maybe 50% of your normal firepower, which is not really conducive to victory in most battles. So look at flying PCs in combat as a high risk thrill type scenario for the players, and the ease grounding flying monsters as a benefit to the game. [/QUOTE]
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