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Immobilising flying creatures
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<blockquote data-quote="MacavityCat" data-source="post: 4716160" data-attributes="member: 80531"><p>Thanks for the thoughts. I guess the question was related to the discrepency between falling damage and limitation on epic powers. Take the point on the knock prone being even easier to achieve than immobilse.</p><p> </p><p>As for 4E and flying, I think the inclusion of relatively low level flying mounts such as hippogriff enable even heroic tier to fly. If the PCs can sit at range 40' above the target and pepper it with arrows its hard for a flying creature not to get drawn upwards.</p><p> </p><p>I have also noted that the game mechanics have do not quite scale up to 3D.</p><p> </p><p>There seem a few solutions. </p><p> </p><p> Dont let the PCs get access to flying mounts </p><p> Have monsters decline ariel encounters at altituide </p><p> Reduce the damage from falling to be consistent with epic limits</p><p> Reduce the DC for a creature to recover from a crash </p><p> </p><p>The latter seems to make most sense as creatures tend to evolve to protect themselves from their most obviuos dangers. Ignoring the real world simulation debate I have watched wildlife programmes where eagles have all but knocked flying prey sensless and the prey recover readily during the subsequent drop.</p></blockquote><p></p>
[QUOTE="MacavityCat, post: 4716160, member: 80531"] Thanks for the thoughts. I guess the question was related to the discrepency between falling damage and limitation on epic powers. Take the point on the knock prone being even easier to achieve than immobilse. As for 4E and flying, I think the inclusion of relatively low level flying mounts such as hippogriff enable even heroic tier to fly. If the PCs can sit at range 40' above the target and pepper it with arrows its hard for a flying creature not to get drawn upwards. I have also noted that the game mechanics have do not quite scale up to 3D. There seem a few solutions. Dont let the PCs get access to flying mounts Have monsters decline ariel encounters at altituide Reduce the damage from falling to be consistent with epic limits Reduce the DC for a creature to recover from a crash The latter seems to make most sense as creatures tend to evolve to protect themselves from their most obviuos dangers. Ignoring the real world simulation debate I have watched wildlife programmes where eagles have all but knocked flying prey sensless and the prey recover readily during the subsequent drop. [/QUOTE]
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Immobilising flying creatures
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