I thought I'd create a thread to brainstorm different forms of epic immortality. That is, different ways that characters can gracefully exit from the campaign at 30th, while still leaving them open as NPCs or campaign elements for future games:
For Parts Unknown: You simply leave. Walking off over the horizon or off to the planes, seeking that next adventure, that next unseen part of the world. You're still out there somewhere, beyond even the strongest scrying magic. New characters may want to track you down and find out just what you have seen.
Perfect Awareness: You achieve such a state of harmony with the universe that you enter into meditation, spending more time pondering the ultimate questions. Eventually you enter into a meditation from which you do not stir, still aware of your environment...in fact more aware than ever. Future characters may seek you as a guru for advice, or have had their eyes opened at your feet.
To Reign in HellAs a warlock or tiefling, your power is so great, you surpass your former master and you manage to depose a powerful demon or devil. Nature abhors a vacuum, however, and you take over the monster's place. Future warlocks may have a pact with your old character.
That's probably enough for now. Add your own.
For Parts Unknown: You simply leave. Walking off over the horizon or off to the planes, seeking that next adventure, that next unseen part of the world. You're still out there somewhere, beyond even the strongest scrying magic. New characters may want to track you down and find out just what you have seen.
Perfect Awareness: You achieve such a state of harmony with the universe that you enter into meditation, spending more time pondering the ultimate questions. Eventually you enter into a meditation from which you do not stir, still aware of your environment...in fact more aware than ever. Future characters may seek you as a guru for advice, or have had their eyes opened at your feet.
To Reign in HellAs a warlock or tiefling, your power is so great, you surpass your former master and you manage to depose a powerful demon or devil. Nature abhors a vacuum, however, and you take over the monster's place. Future warlocks may have a pact with your old character.
That's probably enough for now. Add your own.