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Immortals Handbook: Ascension 3.5E Print version...do you want one?
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<blockquote data-quote="Upper_Krust" data-source="post: 8898489" data-attributes="member: 326"><p>Hey Impeesa buddy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Well they say Family First. </p><p></p><p></p><p></p><p>Getting stuck on one thing is about 50% of the battle for me. It will be one part of a monster stat-block just doesn't work (or a game mechanic or something) and it means you have to leave that page and come back to it at a later date. Then you basically have to reread all the page to remember what the problem was in the first place and then solve it.</p><p></p><p>The other half of the problem (for me at least) is that I seem to have new ideas faster than I can finish pages. The page count just seems to snowball exponentially. I think the page count has doubled every year since I started the project - it will be over 600 when finished now...assuming it doesn't double again, lol.</p><p></p><p></p><p></p><p>It actually seems perfect for Immortal Level Play. Its very simple to pick up and play, doesn't suffer from feat/skill/magic item bloat, scales well* and I think <img class="smilie smilie--emoji" alt="🤞" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f91e.png" title="Crossed fingers :fingers_crossed:" data-shortname=":fingers_crossed:" loading="lazy" width="64" height="64" /> I have solved all the issues I had with the mechanics of immortal play from 3.5E. I have a bunch of really cool (IMO) game mechanics that will make it awesome to play and easy to DM. I'm honestly busting to tell people everything and spill the beans but I know that would be counter productive.</p><p></p><p>*Don't listen to the naysayers about the failings of Challenge Rating; the only problem is not balancing the monsters TO their CR in the first place.</p><p></p><p></p><p></p><p>I'm playing in a fortnightly game of 5E now (using Group Chat voice mic on Discord and Roll 20). </p><p></p><p>Hopefully have my Immortal's ruleset ready by the time we need it.</p><p></p><p></p><p></p><p>Cheers amigo, thank you!</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 8898489, member: 326"] Hey Impeesa buddy! :) Well they say Family First. Getting stuck on one thing is about 50% of the battle for me. It will be one part of a monster stat-block just doesn't work (or a game mechanic or something) and it means you have to leave that page and come back to it at a later date. Then you basically have to reread all the page to remember what the problem was in the first place and then solve it. The other half of the problem (for me at least) is that I seem to have new ideas faster than I can finish pages. The page count just seems to snowball exponentially. I think the page count has doubled every year since I started the project - it will be over 600 when finished now...assuming it doesn't double again, lol. It actually seems perfect for Immortal Level Play. Its very simple to pick up and play, doesn't suffer from feat/skill/magic item bloat, scales well* and I think 🤞 I have solved all the issues I had with the mechanics of immortal play from 3.5E. I have a bunch of really cool (IMO) game mechanics that will make it awesome to play and easy to DM. I'm honestly busting to tell people everything and spill the beans but I know that would be counter productive. *Don't listen to the naysayers about the failings of Challenge Rating; the only problem is not balancing the monsters TO their CR in the first place. I'm playing in a fortnightly game of 5E now (using Group Chat voice mic on Discord and Roll 20). Hopefully have my Immortal's ruleset ready by the time we need it. Cheers amigo, thank you! [/QUOTE]
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Immortals Handbook: Ascension 3.5E Print version...do you want one?
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