I saw a preview for it the other day, it looks pretty cool. But I am unsure when it will be released in the US.
Eversmiting -
A being hit critically by this weapon, suffers, for the rest of their life, 3d12 damage per round. This damage has no qualities of the weapon (silver, holy, magic, etc..) for the purposes of DR.
Shadow Walking -
The wearer of this armor gain the following spell like abilities to use as a free action at will:
Blur, Greater Teleport, Improved Invisibility, Plane Shift
Acidic Aura -
The wearer of this armor may activate, at will as a standard action, the aura. This aura deals 3d6 acid damage per round to all within 15 ft.
Burning Aura -
The wearer of this armor may activate, at will as a standard action, the aura. This aura deals 3d6 fire damage per round to all within 15 ft.
Freezing Aura -
The wearer of this armor may activate, at will as a standard action, the aura. This aura deals 3d6 cold damage per round to all within 15 ft.
Shocking Aura -
The wearer of this armor may activate, at will as a standard action, the aura. This aura deals 3d6 electric damage per round to all within 15 ft.
Booming -
Each time this weapon strikes anything, all within 3000 ft, excluding the weilder, make a Fort save (DC 38) or take 9d6 sonic damage and are deafened.
And I just make up the DCs.