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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="dante58701" data-source="post: 3139559" data-attributes="member: 40336"><p>how bout this baby....any corrections needed on my math...</p><p></p><p>No divinity template has been added yet. He was made in honor of Ghost Rider, though he isnt meant to be a clone of him.</p><p></p><p>Infernyx, Demon Prince</p><p>Medium Undead (Chaotic, Demon, Evil, Extraplanar, Fire)</p><p>Hit Dice: 32d12 (208 hp)</p><p>Initiative: +22 (+18 Dex, +4 Improved Initiative)</p><p>Speed: 120 ft.</p><p>Armor Class: 73 (+18 Dex, +45 natural), touch 28, flat-footed 55</p><p>Base Attack/Grapple: +32/+65</p><p>Attack: +5 flaming vorpal whipsword +72 melee (2d8+38/19–20 plus blazefire plus 1d6 fire plus vorpal), slam +65 melee (2d8+33 plus blazefire) or claw +65 melee (3d8+33 plus blazefire)</p><p>Full Attack: +5 flaming vorpal whipsword +72/+67/+62/+57 melee (2d8+38/19–20 plus blazefire plus 1d6 fire plus vorpal), 2 slams +65 melee (2d8+33 plus blazefire) and 1 skull butt +65 melee (4d6+33 plus blazefire), or 2 claws +65 melee (2d8+33 plus blazefire) and 1 skull butt +65 melee (2d6+33 plus blazefire)</p><p>Space/Reach: 5 ft./5 ft. (20 ft. with +5 flaming vorpal whipsword) </p><p>Special Attacks: Death throes, blazefire, entangle, flaming vorpal whipsword , rend 6d8+49, spell-like abilities, summon demon</p><p>Special Qualities: Abyssal rider, abyssal whipsword, damage reduction 15/cold iron, epic, and good (15/ - ), darkvision 60 ft., fiery hardness, fire subtype, flaming body, heat aura, immunity to electricity, resistance to acid 15 and cold 15, spell resistance 42, telepathy 300 ft., true seeing, undead traits, virtual size categories 4</p><p>Skills: Bluff +35, Climb +35, Concentration +35, Diplomacy +35, Disguise +35 (+37 acting), Hide +35, Intimidate +35, Knowledge (religion) +35, Knowledge (the planes) +35, Listen +35, Move Silently +35, Ride +35, Search +35, Sense Motive +35, Spellcraft +35 (+37 scrolls), Spot +35, Survival +35 (+37 following tracks), Swim +35, Use Magic Device +35 (+37 scrolls) – For the sake of simplicity, these statistics do not include statistical modifiers.</p><p>Feats: Cleave, Dark Speech, Exotic Weapon Proficiency (whipsword), Greater Multiattack, Improved Initiative, Improved Multiattack, Multiattack, Power Attack, Quicken Spell-Like Ability (telekinesis), Weapon Focus (whipsword)</p><p>Epic Feats: Blinding Speed</p><p>Saves: Fort +18, Ref +36, Will +35</p><p>Abilities: Str 77, Dex 46, Con –, Int 33, Wis 45, Cha 52</p><p>Environment: The Infinite Layers of the Abyss</p><p>Organization: Solitary</p><p>Challenge Rating: 43</p><p>Treasure:Standard coins; double goods; standard items, plus +5 flaming vorpal whipsword</p><p>Alignment: Chaotic evil</p><p>Advancement: 33+ HD (Medium-size)</p><p>Level Adjustment: +38</p><p></p><p>Infernyx stands 6 feet tall and weighs about 880 pounds,due to his incredible density.</p><p></p><p>Combat</p><p></p><p>Infernyx’s natural weapons, as well as any weapons he wields, are treated as epic, chaotic-aligned, and evil-aligned for the purpose of overcoming damage reduction.</p><p></p><p>Abyssal Rider (Ex): Infernyx's steed is a construct indefinitely possessed by a balor named Aggravation. This bestows upon Infernyx's steed an incredible amount of power. Aggravation is indefinitely soul bound to Infernyx's service and is incapable of betraying him, intentionally or otherwise. In short he seeks to please his master and will do as commanded, without complaint, even at the expense of his own immortality. As Aggravation has no physical form otherwise, this physical form is very important to him and he will do his utmost to avoid other would be riders. As this steed is Infernyx's own creation he receives a +2 equipment bonus to all Ride checks when riding Aggravation.</p><p></p><p>Infernyx's steed's appearance and form change from setting to setting, although it's size is always large and it's statistics are roughly equivalent to the average steed of the setting combined with the average statistics of a balor. In more modern settings his steed may even appear as a motorcycle, or in futuristic settings, a hovercycle, jet cycle, ect., at Infernyx's whim.</p><p></p><p>Abyssal Whipsword (Ex): Infernyx's whipsword is indefinitely possessed by a balor named Scorn. This bestows upon Infernyx's whipsword an incredible amount of power. Scorn is indefinitely soul bound to Infernyx's service and is incapable of betraying him, intentionally or otherwise. In short he seeks to please his master and will do as commanded, without complaint, even at the expense of his own immortality. As Scorn has no physical form otherwise, this physical form is very important to him and he will do his utmost to avoid other would be wielders. As this whipsword is Infernyx's own creation, he receives a +2 equipment bonus to all Attack rolls when wielding Scorn.</p><p></p><p>Blazefire (Su): Living creatures taking Damage from Infernyx’s attack find themselves ignited with blaze-fire; they must succeed at a Fortitude save (DC 46) or permanently lose 6 hit points. The DC is Charisma-based. The opponent must continue to save every round for the next 6 rounds (7 rounds total) to avoid being permanently drained of 6 more hit points each round. The lavawight heals the same amount of Damage whenever a creature is drained of hit points, gaining any excess as temporary hit points. These temporary hit points last a maximum of 1 hour. If an opponent is slain by blazefire, only blackened ash remains of the victim. Hit points lost to the blazefire never heal naturally and cannot be magically restored—they are gone for good. Infernyx may elect to suppress or rekindle these flames indefinitely, as a free action. </p><p></p><p>Death Throes (Ex): When killed, Infernyx explodes in a blinding flash of light that deals 160 points of damage to anything within 160 feet (Reflex DC 26 half). This explosion automatically destroys any weapons Infernyx is holding. The save DC is Constitution-based.</p><p></p><p>Entangle (Ex): Infernyx’s +5 flaming vorpal whipsword entangles foes much like an attack with a net. The whipsword has half as many hit points as Infernyx. The whipsword needs no folding. If it hits, the target and Infernyx immediately make opposed Strength checks; if Infernyx wins, he drags the target against his flaming body (see below). The target remains anchored against Infernyx’s body until it escapes the whipsword. </p><p></p><p>Fiery Hardness (Ex): Infernyx’s molten skin provides him with damage reduction of 15/ - .</p><p></p><p>Fire Subtype: Fire immunity, cold vulnerability.</p><p></p><p>Flaming Body (Su): The body of Infernyx is wreathed in flame. Anyone grappling Infernyx takes 8d6 points of fire damage each round. Infernyx may elect to suppress or rekindle these flames indefinitely, as a free action.</p><p></p><p>Flaming Vorpal Whipsword (Su): Infernyx carries a +5 flaming vorpal whipsword that looks like a longsword or a stream of interlinked blades reminiscent of an ivy vine forged from flames and steel. Infernyx may always elect to wield this exotic weapon in the manner of a longsword, whip, and/or both, freely combining the best qualities of either weapon variety without hindrance. No other creature may wield Infernyx's whipsword without Infernyx's consent and they lose the ability to wield it when said consent is revoked by Infernyx.</p><p></p><p>Heat Aura (Su): A 15-foot-radius spread heat aura surrounds Infernyx. All creatures of the fire subtype in the field (including the lavawight) are treated as if having turn resistance +6 (if undead) and fast healing 15. Creatures subject to fire damage take 3d10 points of fire damage each round they remain within the heat aura. Infernyx may elect to suppress or emit this heat indefinitely, as a free action.</p><p></p><p>Rend (Ex): If Infernyx hits with both of his claws, he latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 6d8+49 points of Damage.</p><p></p><p>Spell-Like Abilities: At will - animate dead, apocalypse from the sky, bestow greater curse, blasphemy, burning hands, create greater undead, create undead, creeping doom, crushing fist of spite, dancing chains, destruction, dimension door, dominate monster, earthquake, featherfall, finger of death, fireball, fly, flame arrow, gate, greater dispel magic, greater teleport (self plus 50 pounds of objects only), harm, heal, insanity, masochism, mindrape, planeshift, polymorph, power word stun, regenerate, sadism, shapechange, spell immunity (sleet storm), telekinesis, trap the soul, true resurrection, unholy aura, vampiric touch, wall of chains, wall of deadly chains, wall of fire; 1/day - damnation, dragon knight, fire storm, hellball, implosion, wish; 1/month - vengeful gaze of god. Caster level 32nd; save DC 19 + spell level. The save DC's are Charisma-based.</p><p></p><p>Summon Demon (Sp): Once per day Infernyx can automatically summon 4d10 dretches, 1d4 hezrous, or one nalfeshnee, glabrezu, marilith, or balor. This ability is the equivalent of a 9th-level spell.</p><p></p><p>True Seeing (Su): Infernyx has a continuous true seeing ability, as the spell (caster level 32nd).</p><p></p><p>Undead Traits: Immune to poison, sleep, paralysis, stunning, disease, death, effects, necromantic effects, mind-affecting effects, and any effect requiring a Fortitude save unless it also works on objects. Not subject to critical hits, subdual Damage, ability Damage, ability drain, or energy drain. Negative energy heals. Not at risk of death from massive Damage, but destroyed at 0 hit points or less. Darkvision 60 ft. Cannot be raised; resurrection works only if creature is willing.</p><p></p><p>Skills: Infernyx has a +8 racial bonus on Listen and Spot checks.</p></blockquote><p></p>
[QUOTE="dante58701, post: 3139559, member: 40336"] how bout this baby....any corrections needed on my math... No divinity template has been added yet. He was made in honor of Ghost Rider, though he isnt meant to be a clone of him. Infernyx, Demon Prince Medium Undead (Chaotic, Demon, Evil, Extraplanar, Fire) Hit Dice: 32d12 (208 hp) Initiative: +22 (+18 Dex, +4 Improved Initiative) Speed: 120 ft. Armor Class: 73 (+18 Dex, +45 natural), touch 28, flat-footed 55 Base Attack/Grapple: +32/+65 Attack: +5 flaming vorpal whipsword +72 melee (2d8+38/19–20 plus blazefire plus 1d6 fire plus vorpal), slam +65 melee (2d8+33 plus blazefire) or claw +65 melee (3d8+33 plus blazefire) Full Attack: +5 flaming vorpal whipsword +72/+67/+62/+57 melee (2d8+38/19–20 plus blazefire plus 1d6 fire plus vorpal), 2 slams +65 melee (2d8+33 plus blazefire) and 1 skull butt +65 melee (4d6+33 plus blazefire), or 2 claws +65 melee (2d8+33 plus blazefire) and 1 skull butt +65 melee (2d6+33 plus blazefire) Space/Reach: 5 ft./5 ft. (20 ft. with +5 flaming vorpal whipsword) Special Attacks: Death throes, blazefire, entangle, flaming vorpal whipsword , rend 6d8+49, spell-like abilities, summon demon Special Qualities: Abyssal rider, abyssal whipsword, damage reduction 15/cold iron, epic, and good (15/ - ), darkvision 60 ft., fiery hardness, fire subtype, flaming body, heat aura, immunity to electricity, resistance to acid 15 and cold 15, spell resistance 42, telepathy 300 ft., true seeing, undead traits, virtual size categories 4 Skills: Bluff +35, Climb +35, Concentration +35, Diplomacy +35, Disguise +35 (+37 acting), Hide +35, Intimidate +35, Knowledge (religion) +35, Knowledge (the planes) +35, Listen +35, Move Silently +35, Ride +35, Search +35, Sense Motive +35, Spellcraft +35 (+37 scrolls), Spot +35, Survival +35 (+37 following tracks), Swim +35, Use Magic Device +35 (+37 scrolls) – For the sake of simplicity, these statistics do not include statistical modifiers. Feats: Cleave, Dark Speech, Exotic Weapon Proficiency (whipsword), Greater Multiattack, Improved Initiative, Improved Multiattack, Multiattack, Power Attack, Quicken Spell-Like Ability (telekinesis), Weapon Focus (whipsword) Epic Feats: Blinding Speed Saves: Fort +18, Ref +36, Will +35 Abilities: Str 77, Dex 46, Con –, Int 33, Wis 45, Cha 52 Environment: The Infinite Layers of the Abyss Organization: Solitary Challenge Rating: 43 Treasure:Standard coins; double goods; standard items, plus +5 flaming vorpal whipsword Alignment: Chaotic evil Advancement: 33+ HD (Medium-size) Level Adjustment: +38 Infernyx stands 6 feet tall and weighs about 880 pounds,due to his incredible density. Combat Infernyx’s natural weapons, as well as any weapons he wields, are treated as epic, chaotic-aligned, and evil-aligned for the purpose of overcoming damage reduction. Abyssal Rider (Ex): Infernyx's steed is a construct indefinitely possessed by a balor named Aggravation. This bestows upon Infernyx's steed an incredible amount of power. Aggravation is indefinitely soul bound to Infernyx's service and is incapable of betraying him, intentionally or otherwise. In short he seeks to please his master and will do as commanded, without complaint, even at the expense of his own immortality. As Aggravation has no physical form otherwise, this physical form is very important to him and he will do his utmost to avoid other would be riders. As this steed is Infernyx's own creation he receives a +2 equipment bonus to all Ride checks when riding Aggravation. Infernyx's steed's appearance and form change from setting to setting, although it's size is always large and it's statistics are roughly equivalent to the average steed of the setting combined with the average statistics of a balor. In more modern settings his steed may even appear as a motorcycle, or in futuristic settings, a hovercycle, jet cycle, ect., at Infernyx's whim. Abyssal Whipsword (Ex): Infernyx's whipsword is indefinitely possessed by a balor named Scorn. This bestows upon Infernyx's whipsword an incredible amount of power. Scorn is indefinitely soul bound to Infernyx's service and is incapable of betraying him, intentionally or otherwise. In short he seeks to please his master and will do as commanded, without complaint, even at the expense of his own immortality. As Scorn has no physical form otherwise, this physical form is very important to him and he will do his utmost to avoid other would be wielders. As this whipsword is Infernyx's own creation, he receives a +2 equipment bonus to all Attack rolls when wielding Scorn. Blazefire (Su): Living creatures taking Damage from Infernyx’s attack find themselves ignited with blaze-fire; they must succeed at a Fortitude save (DC 46) or permanently lose 6 hit points. The DC is Charisma-based. The opponent must continue to save every round for the next 6 rounds (7 rounds total) to avoid being permanently drained of 6 more hit points each round. The lavawight heals the same amount of Damage whenever a creature is drained of hit points, gaining any excess as temporary hit points. These temporary hit points last a maximum of 1 hour. If an opponent is slain by blazefire, only blackened ash remains of the victim. Hit points lost to the blazefire never heal naturally and cannot be magically restored—they are gone for good. Infernyx may elect to suppress or rekindle these flames indefinitely, as a free action. Death Throes (Ex): When killed, Infernyx explodes in a blinding flash of light that deals 160 points of damage to anything within 160 feet (Reflex DC 26 half). This explosion automatically destroys any weapons Infernyx is holding. The save DC is Constitution-based. Entangle (Ex): Infernyx’s +5 flaming vorpal whipsword entangles foes much like an attack with a net. The whipsword has half as many hit points as Infernyx. The whipsword needs no folding. If it hits, the target and Infernyx immediately make opposed Strength checks; if Infernyx wins, he drags the target against his flaming body (see below). The target remains anchored against Infernyx’s body until it escapes the whipsword. Fiery Hardness (Ex): Infernyx’s molten skin provides him with damage reduction of 15/ - . Fire Subtype: Fire immunity, cold vulnerability. Flaming Body (Su): The body of Infernyx is wreathed in flame. Anyone grappling Infernyx takes 8d6 points of fire damage each round. Infernyx may elect to suppress or rekindle these flames indefinitely, as a free action. Flaming Vorpal Whipsword (Su): Infernyx carries a +5 flaming vorpal whipsword that looks like a longsword or a stream of interlinked blades reminiscent of an ivy vine forged from flames and steel. Infernyx may always elect to wield this exotic weapon in the manner of a longsword, whip, and/or both, freely combining the best qualities of either weapon variety without hindrance. No other creature may wield Infernyx's whipsword without Infernyx's consent and they lose the ability to wield it when said consent is revoked by Infernyx. Heat Aura (Su): A 15-foot-radius spread heat aura surrounds Infernyx. All creatures of the fire subtype in the field (including the lavawight) are treated as if having turn resistance +6 (if undead) and fast healing 15. Creatures subject to fire damage take 3d10 points of fire damage each round they remain within the heat aura. Infernyx may elect to suppress or emit this heat indefinitely, as a free action. Rend (Ex): If Infernyx hits with both of his claws, he latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 6d8+49 points of Damage. Spell-Like Abilities: At will - animate dead, apocalypse from the sky, bestow greater curse, blasphemy, burning hands, create greater undead, create undead, creeping doom, crushing fist of spite, dancing chains, destruction, dimension door, dominate monster, earthquake, featherfall, finger of death, fireball, fly, flame arrow, gate, greater dispel magic, greater teleport (self plus 50 pounds of objects only), harm, heal, insanity, masochism, mindrape, planeshift, polymorph, power word stun, regenerate, sadism, shapechange, spell immunity (sleet storm), telekinesis, trap the soul, true resurrection, unholy aura, vampiric touch, wall of chains, wall of deadly chains, wall of fire; 1/day - damnation, dragon knight, fire storm, hellball, implosion, wish; 1/month - vengeful gaze of god. Caster level 32nd; save DC 19 + spell level. The save DC's are Charisma-based. Summon Demon (Sp): Once per day Infernyx can automatically summon 4d10 dretches, 1d4 hezrous, or one nalfeshnee, glabrezu, marilith, or balor. This ability is the equivalent of a 9th-level spell. True Seeing (Su): Infernyx has a continuous true seeing ability, as the spell (caster level 32nd). Undead Traits: Immune to poison, sleep, paralysis, stunning, disease, death, effects, necromantic effects, mind-affecting effects, and any effect requiring a Fortitude save unless it also works on objects. Not subject to critical hits, subdual Damage, ability Damage, ability drain, or energy drain. Negative energy heals. Not at risk of death from massive Damage, but destroyed at 0 hit points or less. Darkvision 60 ft. Cannot be raised; resurrection works only if creature is willing. Skills: Infernyx has a +8 racial bonus on Listen and Spot checks. [/QUOTE]
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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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