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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="dante58701" data-source="post: 3148159" data-attributes="member: 40336"><p>This is not a challenge to anyones blah blah blah, ect. ect. ect. and is not done in the course of trade. It's purely for fun. So without further delay...the elder titan revised.</p><p></p><p>Titan, Elder</p><p>Titanic Outsider (Extraplanar)</p><p>Hit Dice: 70d8+840 (1,155 hp)</p><p>Initiative: +0</p><p>Speed: 160 ft.</p><p>Armor Class: 55 (- 16 size, +37 natural, +24 insight), touch 18, flat-footed 31</p><p>Base Attack/Grapple: +70/+116</p><p>Attack: Colossal +8 everdancing ghost touch warhammer +106 (8d6+47/19–20 (+2d6 on critical hit)) melee; or Colossal +8 distant shot ghost touch returning javelin +106 (4d6+29/19–20) ranged</p><p>Full Attack: Colossal +8 everdancing ghost touch warhammer +106/+101/+96/+91 (8d6+47/19–20 (+2d6 on critical hit)) melee; or Colossal +8 distant shot ghost touch returning javelin +106/+101/+96/+91 (2d10+29/19–20) ranged</p><p>Space/Reach: 90 ft./140 ft.</p><p>Special Attacks: Spell-like abilities, spells</p><p>Special Qualities: Damage reduction 35/epic, spell resistance 80</p><p>Saves: Fort +49, Ref +37, Will +50</p><p>Abilities: Str 63, Dex 10, Con 35, Int 33, Wis 37, Cha 26</p><p>Skills: Maven and Omnicompetent - All skills +73 plus miscellaneous modifiers.</p><p>Feats: Blind-Fight, Cleave, Combat Expertise, Great Cleave, Improved Critical (javelin), Improved Critical (warhammer), Improved Sunder, Power Attack, Silent Spell, Still Spell, Weapon Focus (javelin), Weapon Focus (warhammer)</p><p>Epic Feats: Automatic Metamagic Capacity (x6), Devastating Critical (warhammer), Epic Spellcasting, Epic Weapon Focus (javelin), Epic Weapon Focus (warhammer), Overwhelming Critical (warhammer), Subtle Body</p><p>Climate/Terrain: Any</p><p>Organization: Solitary</p><p>Challenge Rating: 30</p><p>Treasure: Standard</p><p>Alignment: Always neutral</p><p>Advancement: 71–127 HD (Titanic); 129-210 HD (Macro-Fine)</p><p></p><p>Elder titans stand 140 feet tall or more, weighing close to 2 kilotons (4,000,000 pounds). </p><p></p><p>Combat</p><p></p><p>An elder titan’s natural weapons are treated as epic for the purpose of overcoming damage reduction.</p><p></p><p>Spell-Like Abilities: At will - alter self, analyze dweomer, commune with nature, cure critical wounds, eyebite, freedom of movement, fly, fog cloud, produce flame, protection from energy, read magic, remove curse, sanctuary, sending, speak with animals, soften earth and stone, speak with plants, summon monster VI, greater teleport, wind wall; 3/day - antilife shell, astral projection, contact other plane, greater dispel magic, greater scrying, invisibility purge, plane shift. Caster level 70th; save DC 18 + spell level. The save DCs are Charisma-based.</p><p></p><p>Spells: An elder titan can cast arcane spells as a 35th-level wizard (Caster level 70th) or divine spells as a 35th-level cleric (Caster level 70th), from the cleric list and from the Knowledge and Magic domains. It will also possess the knowledge of at least three epic spells and the means by which to develop them, though it may not have done so itself.</p><p></p><p>Skills: Elder titans are both maven and omnicompetent. Resultantly they receive a +8 synergy bonus on all skill checks, in addition to any miscellaneous modifiers.</p><p></p><p>- Maven (Ex): Elder titans possess maximum skill ranks for each skill they know.</p><p></p><p>- Omnicompetent (Ex): Elder titans know all skills.</p><p></p><p>Special Notes: Elder titans are divinities, although none of their divine abilities are included in the aforementioned statistics. These statistics represent an elder titan that has been stripped of it's divinity, thus divine elder titans are vastly more powerful.</p></blockquote><p></p>
[QUOTE="dante58701, post: 3148159, member: 40336"] This is not a challenge to anyones blah blah blah, ect. ect. ect. and is not done in the course of trade. It's purely for fun. So without further delay...the elder titan revised. Titan, Elder Titanic Outsider (Extraplanar) Hit Dice: 70d8+840 (1,155 hp) Initiative: +0 Speed: 160 ft. Armor Class: 55 (- 16 size, +37 natural, +24 insight), touch 18, flat-footed 31 Base Attack/Grapple: +70/+116 Attack: Colossal +8 everdancing ghost touch warhammer +106 (8d6+47/19–20 (+2d6 on critical hit)) melee; or Colossal +8 distant shot ghost touch returning javelin +106 (4d6+29/19–20) ranged Full Attack: Colossal +8 everdancing ghost touch warhammer +106/+101/+96/+91 (8d6+47/19–20 (+2d6 on critical hit)) melee; or Colossal +8 distant shot ghost touch returning javelin +106/+101/+96/+91 (2d10+29/19–20) ranged Space/Reach: 90 ft./140 ft. Special Attacks: Spell-like abilities, spells Special Qualities: Damage reduction 35/epic, spell resistance 80 Saves: Fort +49, Ref +37, Will +50 Abilities: Str 63, Dex 10, Con 35, Int 33, Wis 37, Cha 26 Skills: Maven and Omnicompetent - All skills +73 plus miscellaneous modifiers. Feats: Blind-Fight, Cleave, Combat Expertise, Great Cleave, Improved Critical (javelin), Improved Critical (warhammer), Improved Sunder, Power Attack, Silent Spell, Still Spell, Weapon Focus (javelin), Weapon Focus (warhammer) Epic Feats: Automatic Metamagic Capacity (x6), Devastating Critical (warhammer), Epic Spellcasting, Epic Weapon Focus (javelin), Epic Weapon Focus (warhammer), Overwhelming Critical (warhammer), Subtle Body Climate/Terrain: Any Organization: Solitary Challenge Rating: 30 Treasure: Standard Alignment: Always neutral Advancement: 71–127 HD (Titanic); 129-210 HD (Macro-Fine) Elder titans stand 140 feet tall or more, weighing close to 2 kilotons (4,000,000 pounds). Combat An elder titan’s natural weapons are treated as epic for the purpose of overcoming damage reduction. Spell-Like Abilities: At will - alter self, analyze dweomer, commune with nature, cure critical wounds, eyebite, freedom of movement, fly, fog cloud, produce flame, protection from energy, read magic, remove curse, sanctuary, sending, speak with animals, soften earth and stone, speak with plants, summon monster VI, greater teleport, wind wall; 3/day - antilife shell, astral projection, contact other plane, greater dispel magic, greater scrying, invisibility purge, plane shift. Caster level 70th; save DC 18 + spell level. The save DCs are Charisma-based. Spells: An elder titan can cast arcane spells as a 35th-level wizard (Caster level 70th) or divine spells as a 35th-level cleric (Caster level 70th), from the cleric list and from the Knowledge and Magic domains. It will also possess the knowledge of at least three epic spells and the means by which to develop them, though it may not have done so itself. Skills: Elder titans are both maven and omnicompetent. Resultantly they receive a +8 synergy bonus on all skill checks, in addition to any miscellaneous modifiers. - Maven (Ex): Elder titans possess maximum skill ranks for each skill they know. - Omnicompetent (Ex): Elder titans know all skills. Special Notes: Elder titans are divinities, although none of their divine abilities are included in the aforementioned statistics. These statistics represent an elder titan that has been stripped of it's divinity, thus divine elder titans are vastly more powerful. [/QUOTE]
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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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