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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="dante58701" data-source="post: 3149923" data-attributes="member: 40336"><p><strong>Revised</strong></p><p></p><p>Titan, Elder</p><p>Titanic Outsider (Extraplanar)</p><p>Hit Dice: 70d20+1,820 (3,220 hp)</p><p>Initiative: +23 (+11 Dex, +12 divine)</p><p>Speed: 480 ft.</p><p>Armor Class: 185 (+56 armor (titanic +23 ghost touch heavy fortification universal energy warding mithril full plate armor, titanic +23 animated bashing blinding ghost touch great reflection infinite arrow deflection large mithril shield), +20 deflection, +11 Dex, +12 divine, - 16 size, +44 natural, +48 insight), touch 85, flat-footed 114</p><p>Base Attack/Grapple: +70/+152</p><p>Attack: Titanic +23 everdancing ghost touch lightning blast returning sonic blast throwing warhammer +143 melee (8d8+92 plus 3d6 electricity plus 3d6 sonic/19–20 (+2d6 plus 9d6 electricity plus 9d6 sonic on critical hit)); or Titanic +23 distant shot ghost touch lightning blast returning sonic blast wounding javelin +143 ranged (4d8+73 plus 3d6 electricity plus 3d6 sonic/19–20 (+9d6 electricity plus 9d6 sonic on critical hit)</p><p>Full Attack: Titanic +23 everdancing ghost touch lightning blast returning sonic blast throwing warhammer +143/+138/+133/+128 melee (8d8+92 plus 3d6 electricity plus 3d6 sonic/19–20 (+2d6 plus 9d6 electricity plus 9d6 sonic on critical hit)); or Titanic +23 distant shot ghost touch lightning blast returning sonic blast wounding javelin +143/+138/+133/+128 ranged (4d8+73 plus 3d6 electricity plus 3d6 sonic/19–20 (+9d6 electricity plus 9d6 sonic on critical hit)</p><p>Space/Reach: 90 ft./140 ft.</p><p>Special Attacks: Divine abilities, spell-like abilities, spells</p><p>Special Qualities: Damage reduction 35/epic, divine toughness, divine traits (intermediate deity), spell resistance 92, virtual size categories 1</p><p>Saves: Fort +75, Ref +60, Will +74</p><p>Abilities: Str 87, Dex 32, Con 63, Int 57, Wis 61, Cha 50</p><p>Skills: Maven and Omnicompetent - All skills +73 plus miscellaneous modifiers.</p><p>Feats: Blind-Fight, Cleave, Combat Casting, Combat Expertise, Eschew Materials, Great Cleave, Improved Counterspell, Improved Critical (javelin), Improved Critical (warhammer), Improved Sunder, Power Attack, Silent Spell, Still Spell, Weapon Focus (javelin), Weapon Focus (warhammer)</p><p>Epic Feats: Armor Mastery (light), Armor Mastery (medium), Automatic Metamagic Capacity (x2), Epic Spellcasting, Epic Weapon Focus (javelin), Epic Weapon Focus (warhammer), Ignore Material Components, Overwhelming Critical (warhammer)</p><p>Climate/Terrain: Any</p><p>Organization: Solitary</p><p>Challenge Rating: 86</p><p>Treasure: Standard + titanic +23 everdancing ghost touch lightning blast returning sonic blast throwing mithril warhammer, titanic +23 distant shot ghost touch lightning blast returning sonic blast wounding mithril javelin, titanic +23 ghost touch heavy fortification universal energy warding mithril full plate armor, titanic +23 animated bashing blinding ghost touch great reflection infinite arrow deflection large mithril shield</p><p>Alignment: Always neutral</p><p>Advancement: 71–127 HD (Titanic); 129-210 HD (Macro-Fine)</p><p></p><p>Elder titans stand 140 feet tall or more, weighing close to 4 kilotons (8,000,000 pounds).</p><p></p><p>Combat</p><p></p><p>An elder titan’s natural weapons are treated as epic for the purpose of overcoming damage reduction.</p><p></p><p>*Divine Abilities (Ex): Elder titan are intermediate deities and possess 12 divine abilities. As all elder titans are inherently maven and omnicompetent, these abilities do not detract from their total divine abilities, nor do any of the abilities detailed here as they are derived from either divine stature (annotated with and asterisk) or purely racial abilities. As these abilities drastically vary from elder titan to elder titan, it is rather senseless to detail them here. For more details regarding divine abilities, see The Immortal's Handbook: Ascension.</p><p></p><p>*Divine Toughness (Ex): Elder titan use d20's for Hit Dice and have maximum hit points.</p><p></p><p>*Divine Traits (Ex): Elder titans are intermediate deities and as such add a +12 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, turning checks); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance.</p><p></p><p>Spell-Like Abilities: At will - alter self, analyze dweomer, commune with nature, cure critical wounds, eyebite, freedom of movement, fly, fog cloud, produce flame, protection from energy, read magic, remove curse, sanctuary, sending, speak with animals, soften earth and stone, speak with plants, summon monster VI, greater teleport, wind wall; 3/day - antilife shell, astral projection, contact other plane, greater dispel magic, greater scrying, invisibility purge, plane shift. Caster level 82nd; save DC 42 + spell level. The save DCs are Charisma-based.</p><p></p><p>Spells: An elder titan can cast arcane spells as a 35th-level wizard (Caster level 82nd) or divine spells as a 35th-level cleric (Caster level 82nd), from the cleric list and from the Knowledge and Magic domains. It will also possess the knowledge of at least three epic spells and the means by which to develop them, though it may not have done so itself.</p><p></p><p>Skills: Elder titans are both maven and omnicompetent. Resultantly they receive a +8 synergy bonus on all skill checks, in addition to any miscellaneous modifiers.</p><p></p><p>- Maven (Ex): Elder titans possess maximum skill ranks for each skill they know.</p><p></p><p>- Omnicompetent (Ex): Elder titans know all skills.</p><p></p><p>Special Notes: As elder titans are deities, they possess other abilities not detailed here. For more information consult The Immortal's Handbook: Ascension. It is also important to note that the artifacts detailed here are merely typical for the common elder titan and other, more eccentric or more powerful, elder titans may possess unique artifacts of their own, though such occurrences are relatively rare.</p></blockquote><p></p>
[QUOTE="dante58701, post: 3149923, member: 40336"] [b]Revised[/b] Titan, Elder Titanic Outsider (Extraplanar) Hit Dice: 70d20+1,820 (3,220 hp) Initiative: +23 (+11 Dex, +12 divine) Speed: 480 ft. Armor Class: 185 (+56 armor (titanic +23 ghost touch heavy fortification universal energy warding mithril full plate armor, titanic +23 animated bashing blinding ghost touch great reflection infinite arrow deflection large mithril shield), +20 deflection, +11 Dex, +12 divine, - 16 size, +44 natural, +48 insight), touch 85, flat-footed 114 Base Attack/Grapple: +70/+152 Attack: Titanic +23 everdancing ghost touch lightning blast returning sonic blast throwing warhammer +143 melee (8d8+92 plus 3d6 electricity plus 3d6 sonic/19–20 (+2d6 plus 9d6 electricity plus 9d6 sonic on critical hit)); or Titanic +23 distant shot ghost touch lightning blast returning sonic blast wounding javelin +143 ranged (4d8+73 plus 3d6 electricity plus 3d6 sonic/19–20 (+9d6 electricity plus 9d6 sonic on critical hit) Full Attack: Titanic +23 everdancing ghost touch lightning blast returning sonic blast throwing warhammer +143/+138/+133/+128 melee (8d8+92 plus 3d6 electricity plus 3d6 sonic/19–20 (+2d6 plus 9d6 electricity plus 9d6 sonic on critical hit)); or Titanic +23 distant shot ghost touch lightning blast returning sonic blast wounding javelin +143/+138/+133/+128 ranged (4d8+73 plus 3d6 electricity plus 3d6 sonic/19–20 (+9d6 electricity plus 9d6 sonic on critical hit) Space/Reach: 90 ft./140 ft. Special Attacks: Divine abilities, spell-like abilities, spells Special Qualities: Damage reduction 35/epic, divine toughness, divine traits (intermediate deity), spell resistance 92, virtual size categories 1 Saves: Fort +75, Ref +60, Will +74 Abilities: Str 87, Dex 32, Con 63, Int 57, Wis 61, Cha 50 Skills: Maven and Omnicompetent - All skills +73 plus miscellaneous modifiers. Feats: Blind-Fight, Cleave, Combat Casting, Combat Expertise, Eschew Materials, Great Cleave, Improved Counterspell, Improved Critical (javelin), Improved Critical (warhammer), Improved Sunder, Power Attack, Silent Spell, Still Spell, Weapon Focus (javelin), Weapon Focus (warhammer) Epic Feats: Armor Mastery (light), Armor Mastery (medium), Automatic Metamagic Capacity (x2), Epic Spellcasting, Epic Weapon Focus (javelin), Epic Weapon Focus (warhammer), Ignore Material Components, Overwhelming Critical (warhammer) Climate/Terrain: Any Organization: Solitary Challenge Rating: 86 Treasure: Standard + titanic +23 everdancing ghost touch lightning blast returning sonic blast throwing mithril warhammer, titanic +23 distant shot ghost touch lightning blast returning sonic blast wounding mithril javelin, titanic +23 ghost touch heavy fortification universal energy warding mithril full plate armor, titanic +23 animated bashing blinding ghost touch great reflection infinite arrow deflection large mithril shield Alignment: Always neutral Advancement: 71–127 HD (Titanic); 129-210 HD (Macro-Fine) Elder titans stand 140 feet tall or more, weighing close to 4 kilotons (8,000,000 pounds). Combat An elder titan’s natural weapons are treated as epic for the purpose of overcoming damage reduction. *Divine Abilities (Ex): Elder titan are intermediate deities and possess 12 divine abilities. As all elder titans are inherently maven and omnicompetent, these abilities do not detract from their total divine abilities, nor do any of the abilities detailed here as they are derived from either divine stature (annotated with and asterisk) or purely racial abilities. As these abilities drastically vary from elder titan to elder titan, it is rather senseless to detail them here. For more details regarding divine abilities, see The Immortal's Handbook: Ascension. *Divine Toughness (Ex): Elder titan use d20's for Hit Dice and have maximum hit points. *Divine Traits (Ex): Elder titans are intermediate deities and as such add a +12 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, turning checks); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Spell-Like Abilities: At will - alter self, analyze dweomer, commune with nature, cure critical wounds, eyebite, freedom of movement, fly, fog cloud, produce flame, protection from energy, read magic, remove curse, sanctuary, sending, speak with animals, soften earth and stone, speak with plants, summon monster VI, greater teleport, wind wall; 3/day - antilife shell, astral projection, contact other plane, greater dispel magic, greater scrying, invisibility purge, plane shift. Caster level 82nd; save DC 42 + spell level. The save DCs are Charisma-based. Spells: An elder titan can cast arcane spells as a 35th-level wizard (Caster level 82nd) or divine spells as a 35th-level cleric (Caster level 82nd), from the cleric list and from the Knowledge and Magic domains. It will also possess the knowledge of at least three epic spells and the means by which to develop them, though it may not have done so itself. Skills: Elder titans are both maven and omnicompetent. Resultantly they receive a +8 synergy bonus on all skill checks, in addition to any miscellaneous modifiers. - Maven (Ex): Elder titans possess maximum skill ranks for each skill they know. - Omnicompetent (Ex): Elder titans know all skills. Special Notes: As elder titans are deities, they possess other abilities not detailed here. For more information consult The Immortal's Handbook: Ascension. It is also important to note that the artifacts detailed here are merely typical for the common elder titan and other, more eccentric or more powerful, elder titans may possess unique artifacts of their own, though such occurrences are relatively rare. [/QUOTE]
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