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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="dante58701" data-source="post: 3160815" data-attributes="member: 40336"><p>Revised LeShay, according to my own house rules. These leShay are not deites, although they are supremely powerful. I figured the challenge rating and level adjustment according to Krustian rules. This is a set thing for my house rules, but Im open to suggestions regarding additional abilities that would be appropriate. And if anyone wants to reword the fluff for me Id be more than happy about that. While I have the general fluff I want for them, it just seems to lack style. Maybe Im just picky about my own writing habits. As for their purpose, they are supposed to be the purest fey in my realm, regardless of their alignment. Im diverging from the original leShay a bit but the original leShay, though an excellent idea, just kinda lacked oomph. </p><p></p><p>LeShay</p><p>Medium Fey (Extraplanar)</p><p>Hit Dice: 50d6+650 (825 hp)</p><p>Initiative: +21 (+17 Dex, +4 Improved Initiative)</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 74 (+18 deflection, +17 Dex, +17 insight, +12 natural armor), touch 62, flat-footed 40</p><p>Base Attack/Grapple: +25/+30</p><p>Attack: +10 keen brilliant energy bastard sword +53 melee (1d10+15/17-20)</p><p>Full Attack: 2 +10 keen brilliant energy bastard swords +53/+48/+43/+38 melee (1d10+15/17-20)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Alter reality, blinding beauty, gaze, leShay weapons, spell-like abilities, stunning glance</p><p>Special Qualities: Damage reduction 25/cold iron and epic, eldritch knowledge, elf traits, evil eye, fast healing 25, immune to poison and disease, inner eye, integrated class features, low-light vision, polymath, slipstream, spell resistance 60, superior two-weapon fighting, transmortality, unearthly grace</p><p>Saves: Fort +47, Ref +62, Will +53</p><p>Abilities: Str 21, Dex 45, Con 37, Int 33, Wis 23, Cha 47</p><p>Skills: Maven and Omnicompetent - All skills 53 + miscellaneous modifiers</p><p>Feats: Blind-Fight, Cleave, Dodge, Combat Expertise, Improved Critical (leShay weapon), Improved Initiative, Iron Will, Mobility, Power Attack, Quick Draw, Spring Attack, Weapon Finesse, Weapon Focus (leShay weapon), Whirlwind Attack</p><p>Epic Feats: Blinding Speed, Polyglot, Spell Stowaway (heal)</p><p>Climate/Terrain: Any</p><p>Organization: Solitary</p><p>Challenge Rating:44</p><p>Treasure: Standard</p><p>Alignment: Any</p><p>Advancement: By character class</p><p>Level Adjustment: +66</p><p></p><p>LeShay know and speak all languages.</p><p></p><p>LeShay are roughly 6 ft. tall and weigh about 190 pounds.</p><p></p><p>Combat</p><p></p><p>A leshay’s natural weapons are treated as epic for the purpose of overcoming damage reduction.</p><p></p><p>Alter Reality: A leShay is part of the fabric of reality. Once per round as a free action a leShay can duplicate any spell of a level equal to 9 + number of automatic metamagic capacity feats. This ability can also duplicate any epic spells of a DC equal to his spellcraft check +20.</p><p></p><p>Blinding Beauty (Su): This ability affects all humanoids within 30 ft. of leShay. Those who look directly at a leShay must succeed on a DC 53 Fortitude save or be blinded permanently as though by the blindness spell. LeShay can suppress or resume this ability as a free action.</p><p></p><p>Eldritch Knowledge (Ex): A leShay is impossibly old and has acquired a great deal of knowledge over the eons, resultantly they are inherently maven and omnicompetent, possessing all skills and maximum ranks in each skill.</p><p></p><p>Elf Traits: Immune to magic sleep spells and effects; +2 racial bonus on Will saves against enchantment spells or effects; low-light vision (can see twice as far as a human in low-light conditions); entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it; Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, longsword, and rapier) as bonus feats; +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above).</p><p></p><p>Evil Eye (Su): LeShay can twist fate. All enemies within 30 ft. of a leShay gain the worst possible dice results for all rolls. However, a natural .1. is no longer an automatic failure in such cases. Anyone with the Inner Eye ability is immune to this ability.</p><p></p><p>Gaze (Su): All creatures within 30 feet who meet the gaze of a leShay become affected as if by charm monster. A Will save (DC 53) negates the effect. Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order. A leShay can also actively gaze as an attack action by choosing a target within range, who must then attempt a saving throw. LeShay are immune to their own gaze. The DC is Charisma-based.</p><p></p><p>Inner Eye (Ex): A leShay can bend fate to it's will. Always gaining the best dice rolls in any given situation.</p><p></p><p>Integrated Class Features (Ex): A leShay gain class features of any class equal to half it's hit dice. Actual class levels do not count for the purposes of determining these integrated class features, only it's racial hit dice.</p><p></p><p>LeShay Weapons (Su): Each leShay carries two personal melee weapons that he or she manifests from his or her own life essence. The weapons can change form as he or she shifts from class to class, typically appearing as a bastard swords (one in each hand). When not in combat, the weapons simply do not exist, but leShay can “draw” their weapons from nowhere as a free action. LeShay weapons are considered light weapons for a leShay, regardless of their size.</p><p></p><p>Polymath (Ex): A leShay is a pansophic prodigy. Once per round as a free action a leShay can change it's class levels, integrated or otherwise, to any other class. Traditionally a leShay prefers bard and druid levels, although, they have been known to show an interest in other classes from time to time.</p><p></p><p>Slipstream (Su): A leShay exists within it's own time stream. LeShay are unaffected by temporal effects (such as slow or temporal stasis), they cannot be undermined by time travel (someone cannot go back to his past and simply kill him as an infant for instance). If a leShay is within the area of a time stop spell then he gains access to the additional rounds. This does not defend against the mercurial or time dilation abilities.</p><p></p><p>Spell-Like Abilities: At will - alter self, detect thoughts, displacement, freedom, greater dispel magic, heal, greater invisibility, knock, speak with plants, spell turning, greater teleport, water breathing. Caster level 50th; save DC 28 + spell level. The DCs are Charisma-based.</p><p></p><p>Stunning Glance (Su): As a standard action, a wrathful leShay can stun a creature within 30 ft. with a look. The target creature must succeed on a DC 53 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based.</p><p></p><p>Superior Two-Weapon Fighting (Ex): A leShay fights with a leShay weapon in each hand. Because these weapons are extensions of its own body, the leShay does not take an attack or Damage penalty for attacking with two weapons.</p><p></p><p>Transmortality (Su): LeShay are true immortals. They cannot be permanently destroyed. Even by deities, regardless of their divine rank.</p><p></p><p>Unearthly Grace (Su): A leShay adds it's Charisma modifier as a bonus on all it's saving throws, and as a deflection bonus to it's Armor Class. (The statistics block already reflects these bonuses).</p></blockquote><p></p>
[QUOTE="dante58701, post: 3160815, member: 40336"] Revised LeShay, according to my own house rules. These leShay are not deites, although they are supremely powerful. I figured the challenge rating and level adjustment according to Krustian rules. This is a set thing for my house rules, but Im open to suggestions regarding additional abilities that would be appropriate. And if anyone wants to reword the fluff for me Id be more than happy about that. While I have the general fluff I want for them, it just seems to lack style. Maybe Im just picky about my own writing habits. As for their purpose, they are supposed to be the purest fey in my realm, regardless of their alignment. Im diverging from the original leShay a bit but the original leShay, though an excellent idea, just kinda lacked oomph. LeShay Medium Fey (Extraplanar) Hit Dice: 50d6+650 (825 hp) Initiative: +21 (+17 Dex, +4 Improved Initiative) Speed: 40 ft. (8 squares) Armor Class: 74 (+18 deflection, +17 Dex, +17 insight, +12 natural armor), touch 62, flat-footed 40 Base Attack/Grapple: +25/+30 Attack: +10 keen brilliant energy bastard sword +53 melee (1d10+15/17-20) Full Attack: 2 +10 keen brilliant energy bastard swords +53/+48/+43/+38 melee (1d10+15/17-20) Space/Reach: 5 ft./5 ft. Special Attacks: Alter reality, blinding beauty, gaze, leShay weapons, spell-like abilities, stunning glance Special Qualities: Damage reduction 25/cold iron and epic, eldritch knowledge, elf traits, evil eye, fast healing 25, immune to poison and disease, inner eye, integrated class features, low-light vision, polymath, slipstream, spell resistance 60, superior two-weapon fighting, transmortality, unearthly grace Saves: Fort +47, Ref +62, Will +53 Abilities: Str 21, Dex 45, Con 37, Int 33, Wis 23, Cha 47 Skills: Maven and Omnicompetent - All skills 53 + miscellaneous modifiers Feats: Blind-Fight, Cleave, Dodge, Combat Expertise, Improved Critical (leShay weapon), Improved Initiative, Iron Will, Mobility, Power Attack, Quick Draw, Spring Attack, Weapon Finesse, Weapon Focus (leShay weapon), Whirlwind Attack Epic Feats: Blinding Speed, Polyglot, Spell Stowaway (heal) Climate/Terrain: Any Organization: Solitary Challenge Rating:44 Treasure: Standard Alignment: Any Advancement: By character class Level Adjustment: +66 LeShay know and speak all languages. LeShay are roughly 6 ft. tall and weigh about 190 pounds. Combat A leshay’s natural weapons are treated as epic for the purpose of overcoming damage reduction. Alter Reality: A leShay is part of the fabric of reality. Once per round as a free action a leShay can duplicate any spell of a level equal to 9 + number of automatic metamagic capacity feats. This ability can also duplicate any epic spells of a DC equal to his spellcraft check +20. Blinding Beauty (Su): This ability affects all humanoids within 30 ft. of leShay. Those who look directly at a leShay must succeed on a DC 53 Fortitude save or be blinded permanently as though by the blindness spell. LeShay can suppress or resume this ability as a free action. Eldritch Knowledge (Ex): A leShay is impossibly old and has acquired a great deal of knowledge over the eons, resultantly they are inherently maven and omnicompetent, possessing all skills and maximum ranks in each skill. Elf Traits: Immune to magic sleep spells and effects; +2 racial bonus on Will saves against enchantment spells or effects; low-light vision (can see twice as far as a human in low-light conditions); entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it; Martial Weapon Proficiency (composite longbow, composite shortbow, longbow, longsword, and rapier) as bonus feats; +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above). Evil Eye (Su): LeShay can twist fate. All enemies within 30 ft. of a leShay gain the worst possible dice results for all rolls. However, a natural .1. is no longer an automatic failure in such cases. Anyone with the Inner Eye ability is immune to this ability. Gaze (Su): All creatures within 30 feet who meet the gaze of a leShay become affected as if by charm monster. A Will save (DC 53) negates the effect. Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order. A leShay can also actively gaze as an attack action by choosing a target within range, who must then attempt a saving throw. LeShay are immune to their own gaze. The DC is Charisma-based. Inner Eye (Ex): A leShay can bend fate to it's will. Always gaining the best dice rolls in any given situation. Integrated Class Features (Ex): A leShay gain class features of any class equal to half it's hit dice. Actual class levels do not count for the purposes of determining these integrated class features, only it's racial hit dice. LeShay Weapons (Su): Each leShay carries two personal melee weapons that he or she manifests from his or her own life essence. The weapons can change form as he or she shifts from class to class, typically appearing as a bastard swords (one in each hand). When not in combat, the weapons simply do not exist, but leShay can “draw” their weapons from nowhere as a free action. LeShay weapons are considered light weapons for a leShay, regardless of their size. Polymath (Ex): A leShay is a pansophic prodigy. Once per round as a free action a leShay can change it's class levels, integrated or otherwise, to any other class. Traditionally a leShay prefers bard and druid levels, although, they have been known to show an interest in other classes from time to time. Slipstream (Su): A leShay exists within it's own time stream. LeShay are unaffected by temporal effects (such as slow or temporal stasis), they cannot be undermined by time travel (someone cannot go back to his past and simply kill him as an infant for instance). If a leShay is within the area of a time stop spell then he gains access to the additional rounds. This does not defend against the mercurial or time dilation abilities. Spell-Like Abilities: At will - alter self, detect thoughts, displacement, freedom, greater dispel magic, heal, greater invisibility, knock, speak with plants, spell turning, greater teleport, water breathing. Caster level 50th; save DC 28 + spell level. The DCs are Charisma-based. Stunning Glance (Su): As a standard action, a wrathful leShay can stun a creature within 30 ft. with a look. The target creature must succeed on a DC 53 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based. Superior Two-Weapon Fighting (Ex): A leShay fights with a leShay weapon in each hand. Because these weapons are extensions of its own body, the leShay does not take an attack or Damage penalty for attacking with two weapons. Transmortality (Su): LeShay are true immortals. They cannot be permanently destroyed. Even by deities, regardless of their divine rank. Unearthly Grace (Su): A leShay adds it's Charisma modifier as a bonus on all it's saving throws, and as a deflection bonus to it's Armor Class. (The statistics block already reflects these bonuses). [/QUOTE]
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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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