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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="dante58701" data-source="post: 3197476" data-attributes="member: 40336"><p>Here's a new toy for you Krusty...The lich king/queen.</p><p></p><p></p><p>Inspiration gleaned from the akalich.</p><p></p><p></p><p>Lich King/Queen (Sceletus Rex/Regina)</p><p></p><p>Lich kings/queens are liches so ancient, that their bones have been fossilized and imbued with incredible spiritual and supernatural power. Destined to exist for eternity, they guide the fates of lesser liches and command armies so vast that even the gods would be hard pressed to resist their might.</p><p></p><p>The macabre processes of becoming an lich king/queen require the being to have existed as a lich for at least ten thousand years. It is also necessary for them to forgo the transformation into a demilich or an akalich for these processes to be successful.</p><p></p><p>Lich kings/queens are the same height they were in life.</p><p></p><p>Creating an Lich King/Queen</p><p></p><p>“Lich King/Queen” is a template that can be added to any lich, overlapping with the previous template rather than adding to it (though it is assumed any such character has been a lich for millennia before becoming an lich king/queen).</p><p></p><p>Size and Type: The lich king/queen is the same size it was in life, though it may acquire virtual size categories due to it's terrifying physical strength.</p><p></p><p>Hit Dice: Lich kings/queens use d20’s for Hit Dice and have maximum hit points per die.</p><p></p><p>Speed: As the base creature x10, additionally, the lich king/queen can fly at 3x it's total land speed with perfect maneuvrability.</p><p></p><p>Armor Class: Lich kings/queens acquire a natural armor bonus equal to their hit dice and gain a deflection bonus equal to their Charisma modifier and an insight bonus equal to their Wisdom modifier.</p><p></p><p>Attack: A lich king/queen has a touch attack that it can use once per round. If the base creature can use weapons, the lich king/queen retains this ability. A creature with natural weapons retains those natural weapons. A lich king/queen fighting without weapons uses either its touch attack or its primary natural weapon (if it has any). A lich king/queen armed with a weapon uses its touch or a weapon, as it desires.</p><p></p><p>Full Attack: A lich king/queen fighting without weapons uses either its touch attack (see above) or its natural weapons (if it has any). If armed with a weapon, it usually uses the weapon as its primary attack along with a touch as a natural secondary attack, provided it has a way to make that attack (either a free hand or a natural weapon that it can use as a secondary attack).</p><p></p><p></p><p>Damage: The lich king's/queen's touch attack uses negative energy to deal 2d20 points of damage for every Hit Dice of the lich king/queen. The lich king/queen adds its Charisma bonus to the damage. A lich king/queen with natural weapons can use it's touch attack or its natural weaponry, as it prefers. If it chooses the latter, it deals touch attack damage as extra damage on one natural weapon attack.</p><p></p><p>Special Attacks:</p><p></p><p>- Dread Aura (Su): Lich kings/queens are shrouded in an aura of death and weakness. Any creature within a radius equal to 100 feet + 10 feet/Hit Dice, is affected as if by a symbol of death and a symbol of weakness, however, there is no hit point limit for these effects. All targets must make a Fortitude save (DC 10 + 1/2 Hit Dice + Charisma modifier) every round they are within the area to avoid the effect.</p><p></p><p>- Overshadow (Su): As a standard action, the lich king/queen can sacrifice one of its captured immortal souls/spirits to wrap a shroud of death around a single opponent. This attack deals damage equal to the lich king's/queen's own full hit point total (no save) and has a range of 100 feet + 10 feet/Hit Dice.</p><p></p><p>- Spells: Same as the base creature.</p><p></p><p>- Spell-like Abilities: At will - alter self, animate dead, astral projection, create greater undead, create undead, death knell, destruction, enervation, greater dispel magic, greater teleport, harm, planeshift, slay living, summon monster I-IX, telekinesis, wierd; 3/day - gate, wail of the banshee; 1/day - ruin; 1/week - momento mori. The save DCs are Charisma based.</p><p></p><p>- Stasis Touch (Su): As temporal stasis except a supernatural ability. Any creature touched by the lich king/queen must make a Fortitude save (DC 10 + 1/2 Hit Dice + its Charisma modifier) or be placed in suspended animation.</p><p></p><p>- Trap the Soul (Su): A lich king/queen can trap even immortal souls/spirits. To use this power it selects any target within 1,500 feet. The target is allowed a Fortitude save (DC 10 + 1/2 Hit Dice + its Charisma modifier). If the target makes its save half its levels are drained (this does not count as a use of trap the soul/spirit). If the target fails its save, its soul/spirit is instantly drawn from it's body and trapped within one of the lich king's/queen's ribs, with no tell-tale signs indicating that this has even occured. The soulless/spiritless body collapses in a mass of corruption and molders in a single round, reduced to dust.The lich king/queen can only capture twenty-four spirits or souls/spirits at any given time. If left to its own devices, the lich king/queen slowly devours mortal souls/spirits over 24 hours - at the end of that time the soul is completely absorbed, and the victim is forever gone. If the lich king/queen is overcome before the soul/spirit is eaten, crushing the gem releases the soul/spirit, after which time it is free to seek the afterlife or be returned to its body by the use of either resurrection, true resurrection, clone, or miracle. If the lich king/queen is overcome before the soul/spirit is eaten, crushing the gem releases the soul/spirit, after which time it is free to seek the afterlife or be returned to its body by the use of either resurrection, true resurrection, clone, or miracle. Those of capture immortals of demi-deity or above are used to fuel the lich king's/queen's overshadow and rejuvenation abilities. A potential victim protected by a death ward spell is not immune to trap the soul, but receives a +5 bonus on its Fortitude saving throw and is effective against the level loss on a successful save.</p><p></p><p>Special Qualities:</p><p></p><p>- Damage Reduction (Ex): A lich king/queen gains damage reduction equal to its Hit Dice (rounded down to the nearest multiple of 5).</p><p></p><p>- Immunities (Ex): Lich kings/queens are immune to acid, cold, electricity, and fire damage.</p><p></p><p>- Immunity to Magic (Ex): Lich kings/queens are immune to all spells, spell-like abilities, and supernatural effects except as follows:</p><p></p><p> - A dispel evil spell deals 1 point of damage per spell level.</p><p></p><p> - Holy smite affects the lich king/queen normally.</p><p></p><p> - A shatter spell affects the lich king/queen as if it were a crystalline creature, but deals only half normal damage (then apply sonic resistance).</p><p></p><p>- Phylactery (Ex): An integral part of becoming a lich king/queen is creating a magic phylactery in which the character stores its life force. As a rule, the only way to get rid of a lich king/queen for sure is to destroy its phylactery. Unless its phylactery is located and destroyed, a lich king/queen reappears 1d10 days after its apparent death. This makes lich kings/queens notoriously difficult, for even gods, to permanently destroy, especially since it's phylactery is in essence a major artifact in it's own right.</p><p></p><p>- Phylacteric Ribs (Ex): Liches have phylacteries that allow them to reappear 1d10 days after their apparent death, as do lich kings/lich queens. Lich kings/lich queens also have twenty-four phylacteric ribs, each of which acts like a phylactery in its own right. If all the phylacteric ribss, as well as the lich king's/queen's phylactery, are not destroyed after a lich king/queen is downed, the lich king/queen reappears 1d10 days after its apparent death. The phylacteric ribs also allow the lich king/queen to use its most devastating ability, trap the soul (see above), as well as all abilities reliant upon it's trap the soul ability. As each phylacteric rib is part of it's natural form, should it's phylactery, or even one rib, survive, each of the others will reappear as part of the lich king/queen when the lich king/queen reappears. This makes lich kings/queens notoriously difficult, for even gods, to permanently destroy, especially since each rib is in essence a major artifact in it's own right.</p><p></p><p>- Phylacteric Transference (Su): Any items kept in close proximity (within 1 foot per Hit Dice) to the lich king's/queen's phylactery transfer all their benefits to the lich king/queen regardless of the distance between the lich king/queen and it's phylactery. Standard limits on types of items apply.</p><p></p><p>- Rejuvenation (Ex): When a lich king/queen is destroyed, it immediately rejuvenates to full hit points, by sacrificing one of the immortal souls/spirits trapped within its ribs. Typically a lich king/queen will have 2d12 captured immortal souls/spirits within it's ribs when encountered. Only the souls/spirits of true immortals (demi-deities and above) can bestow the ability to rejuvenate upon the lich king/queen. </p><p></p><p>- Sonic Resistance (Ex): A lich king/queen has sonic resistance 100.</p><p></p><p>- Turn Resistance (Ex): A lich king/queen has turn resistance +100.</p><p></p><p>- Undead Traits: Immune to poison, sleep, paralysis, stunning, disease, death, effects, necromantic effects, mind-affecting effects, and any effect requiring a Fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Negative energy heals. Not at risk of death from massive damage, but destroyed at 0 hit points or less. Darkvision 60 ft. Cannot be raised; resurrection works only if creature is willing.</p><p></p><p>Saves: Same as the base creature.</p><p></p><p>Abilities: A lich king/queen gains +50 to Strength, Dexterity, Intelligence, Wisdom and Charisma.</p><p></p><p>Skills: Lich kings/queens receive a +100 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive and Spot checks.</p><p></p><p>- Maven: Maximum skill ranks for each skill they know.</p><p></p><p>- Omnicompetent: Lich kings/queens know all skills.</p><p></p><p>Feats: The lich king/queen gains the Eschew Materials, Ignore Material Components, and Still Spell metamagic feats for free.</p><p></p><p>Epic Feats: Same as the character.</p><p></p><p>Environment: Negative Energy or Negative Quasi-Elemental Plane.</p><p></p><p>Organization: Solitary</p><p></p><p>Challenge Rating: Same as base creature +40</p><p></p><p>Treasure: Quadruple standard.</p><p></p><p>Alignment: Any evil.</p><p></p><p>Advancement: By character class.</p><p></p><p>Level Adjustment: Same as the base creature +75</p></blockquote><p></p>
[QUOTE="dante58701, post: 3197476, member: 40336"] Here's a new toy for you Krusty...The lich king/queen. Inspiration gleaned from the akalich. Lich King/Queen (Sceletus Rex/Regina) Lich kings/queens are liches so ancient, that their bones have been fossilized and imbued with incredible spiritual and supernatural power. Destined to exist for eternity, they guide the fates of lesser liches and command armies so vast that even the gods would be hard pressed to resist their might. The macabre processes of becoming an lich king/queen require the being to have existed as a lich for at least ten thousand years. It is also necessary for them to forgo the transformation into a demilich or an akalich for these processes to be successful. Lich kings/queens are the same height they were in life. Creating an Lich King/Queen “Lich King/Queen” is a template that can be added to any lich, overlapping with the previous template rather than adding to it (though it is assumed any such character has been a lich for millennia before becoming an lich king/queen). Size and Type: The lich king/queen is the same size it was in life, though it may acquire virtual size categories due to it's terrifying physical strength. Hit Dice: Lich kings/queens use d20’s for Hit Dice and have maximum hit points per die. Speed: As the base creature x10, additionally, the lich king/queen can fly at 3x it's total land speed with perfect maneuvrability. Armor Class: Lich kings/queens acquire a natural armor bonus equal to their hit dice and gain a deflection bonus equal to their Charisma modifier and an insight bonus equal to their Wisdom modifier. Attack: A lich king/queen has a touch attack that it can use once per round. If the base creature can use weapons, the lich king/queen retains this ability. A creature with natural weapons retains those natural weapons. A lich king/queen fighting without weapons uses either its touch attack or its primary natural weapon (if it has any). A lich king/queen armed with a weapon uses its touch or a weapon, as it desires. Full Attack: A lich king/queen fighting without weapons uses either its touch attack (see above) or its natural weapons (if it has any). If armed with a weapon, it usually uses the weapon as its primary attack along with a touch as a natural secondary attack, provided it has a way to make that attack (either a free hand or a natural weapon that it can use as a secondary attack). Damage: The lich king's/queen's touch attack uses negative energy to deal 2d20 points of damage for every Hit Dice of the lich king/queen. The lich king/queen adds its Charisma bonus to the damage. A lich king/queen with natural weapons can use it's touch attack or its natural weaponry, as it prefers. If it chooses the latter, it deals touch attack damage as extra damage on one natural weapon attack. Special Attacks: - Dread Aura (Su): Lich kings/queens are shrouded in an aura of death and weakness. Any creature within a radius equal to 100 feet + 10 feet/Hit Dice, is affected as if by a symbol of death and a symbol of weakness, however, there is no hit point limit for these effects. All targets must make a Fortitude save (DC 10 + 1/2 Hit Dice + Charisma modifier) every round they are within the area to avoid the effect. - Overshadow (Su): As a standard action, the lich king/queen can sacrifice one of its captured immortal souls/spirits to wrap a shroud of death around a single opponent. This attack deals damage equal to the lich king's/queen's own full hit point total (no save) and has a range of 100 feet + 10 feet/Hit Dice. - Spells: Same as the base creature. - Spell-like Abilities: At will - alter self, animate dead, astral projection, create greater undead, create undead, death knell, destruction, enervation, greater dispel magic, greater teleport, harm, planeshift, slay living, summon monster I-IX, telekinesis, wierd; 3/day - gate, wail of the banshee; 1/day - ruin; 1/week - momento mori. The save DCs are Charisma based. - Stasis Touch (Su): As temporal stasis except a supernatural ability. Any creature touched by the lich king/queen must make a Fortitude save (DC 10 + 1/2 Hit Dice + its Charisma modifier) or be placed in suspended animation. - Trap the Soul (Su): A lich king/queen can trap even immortal souls/spirits. To use this power it selects any target within 1,500 feet. The target is allowed a Fortitude save (DC 10 + 1/2 Hit Dice + its Charisma modifier). If the target makes its save half its levels are drained (this does not count as a use of trap the soul/spirit). If the target fails its save, its soul/spirit is instantly drawn from it's body and trapped within one of the lich king's/queen's ribs, with no tell-tale signs indicating that this has even occured. The soulless/spiritless body collapses in a mass of corruption and molders in a single round, reduced to dust.The lich king/queen can only capture twenty-four spirits or souls/spirits at any given time. If left to its own devices, the lich king/queen slowly devours mortal souls/spirits over 24 hours - at the end of that time the soul is completely absorbed, and the victim is forever gone. If the lich king/queen is overcome before the soul/spirit is eaten, crushing the gem releases the soul/spirit, after which time it is free to seek the afterlife or be returned to its body by the use of either resurrection, true resurrection, clone, or miracle. If the lich king/queen is overcome before the soul/spirit is eaten, crushing the gem releases the soul/spirit, after which time it is free to seek the afterlife or be returned to its body by the use of either resurrection, true resurrection, clone, or miracle. Those of capture immortals of demi-deity or above are used to fuel the lich king's/queen's overshadow and rejuvenation abilities. A potential victim protected by a death ward spell is not immune to trap the soul, but receives a +5 bonus on its Fortitude saving throw and is effective against the level loss on a successful save. Special Qualities: - Damage Reduction (Ex): A lich king/queen gains damage reduction equal to its Hit Dice (rounded down to the nearest multiple of 5). - Immunities (Ex): Lich kings/queens are immune to acid, cold, electricity, and fire damage. - Immunity to Magic (Ex): Lich kings/queens are immune to all spells, spell-like abilities, and supernatural effects except as follows: - A dispel evil spell deals 1 point of damage per spell level. - Holy smite affects the lich king/queen normally. - A shatter spell affects the lich king/queen as if it were a crystalline creature, but deals only half normal damage (then apply sonic resistance). - Phylactery (Ex): An integral part of becoming a lich king/queen is creating a magic phylactery in which the character stores its life force. As a rule, the only way to get rid of a lich king/queen for sure is to destroy its phylactery. Unless its phylactery is located and destroyed, a lich king/queen reappears 1d10 days after its apparent death. This makes lich kings/queens notoriously difficult, for even gods, to permanently destroy, especially since it's phylactery is in essence a major artifact in it's own right. - Phylacteric Ribs (Ex): Liches have phylacteries that allow them to reappear 1d10 days after their apparent death, as do lich kings/lich queens. Lich kings/lich queens also have twenty-four phylacteric ribs, each of which acts like a phylactery in its own right. If all the phylacteric ribss, as well as the lich king's/queen's phylactery, are not destroyed after a lich king/queen is downed, the lich king/queen reappears 1d10 days after its apparent death. The phylacteric ribs also allow the lich king/queen to use its most devastating ability, trap the soul (see above), as well as all abilities reliant upon it's trap the soul ability. As each phylacteric rib is part of it's natural form, should it's phylactery, or even one rib, survive, each of the others will reappear as part of the lich king/queen when the lich king/queen reappears. This makes lich kings/queens notoriously difficult, for even gods, to permanently destroy, especially since each rib is in essence a major artifact in it's own right. - Phylacteric Transference (Su): Any items kept in close proximity (within 1 foot per Hit Dice) to the lich king's/queen's phylactery transfer all their benefits to the lich king/queen regardless of the distance between the lich king/queen and it's phylactery. Standard limits on types of items apply. - Rejuvenation (Ex): When a lich king/queen is destroyed, it immediately rejuvenates to full hit points, by sacrificing one of the immortal souls/spirits trapped within its ribs. Typically a lich king/queen will have 2d12 captured immortal souls/spirits within it's ribs when encountered. Only the souls/spirits of true immortals (demi-deities and above) can bestow the ability to rejuvenate upon the lich king/queen. - Sonic Resistance (Ex): A lich king/queen has sonic resistance 100. - Turn Resistance (Ex): A lich king/queen has turn resistance +100. - Undead Traits: Immune to poison, sleep, paralysis, stunning, disease, death, effects, necromantic effects, mind-affecting effects, and any effect requiring a Fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Negative energy heals. Not at risk of death from massive damage, but destroyed at 0 hit points or less. Darkvision 60 ft. Cannot be raised; resurrection works only if creature is willing. Saves: Same as the base creature. Abilities: A lich king/queen gains +50 to Strength, Dexterity, Intelligence, Wisdom and Charisma. Skills: Lich kings/queens receive a +100 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive and Spot checks. - Maven: Maximum skill ranks for each skill they know. - Omnicompetent: Lich kings/queens know all skills. Feats: The lich king/queen gains the Eschew Materials, Ignore Material Components, and Still Spell metamagic feats for free. Epic Feats: Same as the character. Environment: Negative Energy or Negative Quasi-Elemental Plane. Organization: Solitary Challenge Rating: Same as base creature +40 Treasure: Quadruple standard. Alignment: Any evil. Advancement: By character class. Level Adjustment: Same as the base creature +75 [/QUOTE]
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