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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="Pssthpok" data-source="post: 3208743" data-attributes="member: 34725"><p>Ah, dante... I'm never not tired of your lust for things over the top.</p><p>The Book of Nine Swords offers alternative ways to manage things like Street Fighter moves sans epic levels. </p><p>-Chun Li could have a 6th or 7th-level strike maneuver that enables her to make an incredible amount of kicks that equates to 1d6 per initiator level, putting her at 15th level at minimum if you want to wax specificity.</p><p>-Ken/Ryu could have a simple 2nd to 4th level maneuver that enables their Hadoken fireball move. Or make it a move that can be made as part of a stance using a full-attack action.</p><p>-Dalsim (sp?) could have a stance than lets him strike targets at a larger reach than 5 ft.</p><p>-Etc.</p><p>-So forth.</p><p>-Ad nauseum.</p><p></p><p>The trick to managing things like this is to not jump to the conclusion that epic is the only way to achieve impressive deeds. Try hardest to find the shortest path to that deed within reason and there you go. It's called <a href="http://en.wikipedia.org/wiki/Occam's_razor" target="_blank">Occam's Razor</a>; you should use it to avoid automatically placing target designs in the epic levels. </p><p></p><p>The reason I say this is because epic invariably means HD, and with HD come a lot of things that ostensibly don't make sense for the designs in question. Like Chun Li. She shouldn't have tons of skill points beyond what she reveals; the same goes for guys like Guile and Sagat. Yeah, they're impressive, but making them epic only compounds the difficulty in designing them within the parameters given by the game paradigms. What good would making any of the Street Fighter characters with enough HD to warrant epic and divine feats do you when a) they can be done using different, simpler mechanics and b) those excessive HD feature other things that just don't jive with the character concepts in general.</p></blockquote><p></p>
[QUOTE="Pssthpok, post: 3208743, member: 34725"] Ah, dante... I'm never not tired of your lust for things over the top. The Book of Nine Swords offers alternative ways to manage things like Street Fighter moves sans epic levels. -Chun Li could have a 6th or 7th-level strike maneuver that enables her to make an incredible amount of kicks that equates to 1d6 per initiator level, putting her at 15th level at minimum if you want to wax specificity. -Ken/Ryu could have a simple 2nd to 4th level maneuver that enables their Hadoken fireball move. Or make it a move that can be made as part of a stance using a full-attack action. -Dalsim (sp?) could have a stance than lets him strike targets at a larger reach than 5 ft. -Etc. -So forth. -Ad nauseum. The trick to managing things like this is to not jump to the conclusion that epic is the only way to achieve impressive deeds. Try hardest to find the shortest path to that deed within reason and there you go. It's called [url="http://en.wikipedia.org/wiki/Occam's_razor"]Occam's Razor[/url]; you should use it to avoid automatically placing target designs in the epic levels. The reason I say this is because epic invariably means HD, and with HD come a lot of things that ostensibly don't make sense for the designs in question. Like Chun Li. She shouldn't have tons of skill points beyond what she reveals; the same goes for guys like Guile and Sagat. Yeah, they're impressive, but making them epic only compounds the difficulty in designing them within the parameters given by the game paradigms. What good would making any of the Street Fighter characters with enough HD to warrant epic and divine feats do you when a) they can be done using different, simpler mechanics and b) those excessive HD feature other things that just don't jive with the character concepts in general. [/QUOTE]
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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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