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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="dante58701" data-source="post: 3211407" data-attributes="member: 40336"><p>Casting and losing makes sense for wizards...but martial arts maneuvers are not spells and should never be treated as such. Surely there should be limitations on how often on can use Ki based maneuvers, though it doesn't make sense the way they presented it. By losing abilities, they mean you trade in weaker moves for more powerful moves as you go up in levels. This is fundamentally flawed. It isnt like weaker moves are really going to have much of an impact, but the logistics behind this equation are bunk. Which is why it ruins the flavor of the class. If you could keep every move you learned and still only be able to prepare a certain number per day...that would be fine. Meditating upon desire makes sense. What doesnt make sense is that they completely forget what they once knew and can never use it again if they trade it in for something else. That is lame.</p><p></p><p>Not to mention...you shouldnt be able to "trade" in moves. It doesnt make sense.</p><p></p><p>Example...Orc one day knows Flaming Fist, Shatter Storm, and Gut Hurl. Then when he gains a level, he suddenly trades in Flaming Fist for Upper Chunk. It shouldnt be allowed. He should have a list of moves that he has learned along his path towards martial perfection, maybe more like a sorcerer. Though this list should be set. Once chosen a martial ability should be locked, not fluid. Sure they should only be able to expend so much KI on moves per day, but they should be able to expend this KI as they see fit.</p><p></p><p>As presented... the rules dictate you learn an ability...then trade it off at higher levels.</p><p></p><p>This leads to min/max characters, instead of characters who earned their wierd abilities by following a chain. Ki moves should be like a variation on the Feat System. Which would make much more sense. Though these Ki feats should only be available to special classes with Ki Energies to expend.</p><p></p><p>The psionics rules are similar to this but do not use a chain system like feats.</p><p></p><p>IMO the psychic warrior is more akin to Streetfighter/DBZ style characters than the WOTC Ki based characters.</p><p></p><p>Perhaps my favorite martial rules came from Oriental Adventures AD&D. They adressed this potential problem by completely avoiding it. They used a chain system similar to the feat system and it was quite balanced. It may have even been the inspiration for the feat system, though that's just conjecture on my part.</p></blockquote><p></p>
[QUOTE="dante58701, post: 3211407, member: 40336"] Casting and losing makes sense for wizards...but martial arts maneuvers are not spells and should never be treated as such. Surely there should be limitations on how often on can use Ki based maneuvers, though it doesn't make sense the way they presented it. By losing abilities, they mean you trade in weaker moves for more powerful moves as you go up in levels. This is fundamentally flawed. It isnt like weaker moves are really going to have much of an impact, but the logistics behind this equation are bunk. Which is why it ruins the flavor of the class. If you could keep every move you learned and still only be able to prepare a certain number per day...that would be fine. Meditating upon desire makes sense. What doesnt make sense is that they completely forget what they once knew and can never use it again if they trade it in for something else. That is lame. Not to mention...you shouldnt be able to "trade" in moves. It doesnt make sense. Example...Orc one day knows Flaming Fist, Shatter Storm, and Gut Hurl. Then when he gains a level, he suddenly trades in Flaming Fist for Upper Chunk. It shouldnt be allowed. He should have a list of moves that he has learned along his path towards martial perfection, maybe more like a sorcerer. Though this list should be set. Once chosen a martial ability should be locked, not fluid. Sure they should only be able to expend so much KI on moves per day, but they should be able to expend this KI as they see fit. As presented... the rules dictate you learn an ability...then trade it off at higher levels. This leads to min/max characters, instead of characters who earned their wierd abilities by following a chain. Ki moves should be like a variation on the Feat System. Which would make much more sense. Though these Ki feats should only be available to special classes with Ki Energies to expend. The psionics rules are similar to this but do not use a chain system like feats. IMO the psychic warrior is more akin to Streetfighter/DBZ style characters than the WOTC Ki based characters. Perhaps my favorite martial rules came from Oriental Adventures AD&D. They adressed this potential problem by completely avoiding it. They used a chain system similar to the feat system and it was quite balanced. It may have even been the inspiration for the feat system, though that's just conjecture on my part. [/QUOTE]
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