Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="paradox42" data-source="post: 3215575" data-attributes="member: 29746"><p>Yes- and that's okay. Why <strong>should</strong> people be limited to making characters of a base Medium size if they're actually <strong>starting</strong> at the level of godhood? If you build a character from lower levels, then as you yourself noted it isn't a problem. It only becomes a problem if the character gets created whole-cloth at the Immortal level. But at that point, you need to answer the question- why limit the players? They aren't playing the game at that level because they want to be the usual limited mortals who get lucky and find a way to thwart the BBEG, after all. They're playing <strong>GODS</strong>. Breaking limits is what they're about.</p><p></p><p></p><p>Which is fine, but it doesn't mean that other means can't be used or that another way might not work even better. Let's just take one example off the top of my head: what if you make one of the Elemental Rulers (i.e., Grumbar, Akadi, Kossuth, or Istishia)? They're Greater Gods, but they're also very clearly Elementals rather than Outsiders. That right there throws a monkeywrench into the neat-and-tidy Outsider + Divinity Template calculation- Elemental ECL is different from Outsider ECL. Should we force people to take a different set of divine abilities just because these Elemental deities aren't balanced with the Outsiders?</p><p></p><p></p><p>You and I seem to have different definitions of "natural" in this case- to me, anything which exists is by definition natural, since it's a part of the nature of reality. Whether it happens to be part of the subset of reality that makes up the Material Plane is irrelevant to the definition of the word- the laws of the Elemental Planes may be radically different than those of the Material Plane, to go back to the example above, but they <strong>are</strong> natural laws nonetheless. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The only things I would consider to be <strong>un</strong>natural in this context are Far Realm denizens and their activities, since my campaign postulates that the Far Realm is "that which is beyond reality."</p><p></p><p></p><p>I believe you're coming up against a wall here. Simplicity is not always desirable- in any design there comes a point when one must complexify or lose critical details that held the whole together. Form and function are sometimes at cross-purposes; if you force the form to be beautiful then it loses the function that made one start putting it together in the first place, or on the converse side if you concentrate exclusively on utility then it ends up looking bland or ugly.</p><p></p><p>IMO, if you try to take size out as a separate factor now, you're basically trying to rewrite the rules for making monsters at all- which will radically reduce the utility of your system to the average gamer- just because you wanted to keep a certain subset of calculations looking neat and tidy. It just isn't worth it.</p><p></p><p>And yes, this isn't about Immortals exclusively, this is about monsters in general- because most of the beings affected by this problem are, in fact, meant to be "monsters" that the PCs will face and (presumably, hopefully for them) defeat.</p></blockquote><p></p>
[QUOTE="paradox42, post: 3215575, member: 29746"] Yes- and that's okay. Why [b]should[/b] people be limited to making characters of a base Medium size if they're actually [b]starting[/b] at the level of godhood? If you build a character from lower levels, then as you yourself noted it isn't a problem. It only becomes a problem if the character gets created whole-cloth at the Immortal level. But at that point, you need to answer the question- why limit the players? They aren't playing the game at that level because they want to be the usual limited mortals who get lucky and find a way to thwart the BBEG, after all. They're playing [b]GODS[/b]. Breaking limits is what they're about. Which is fine, but it doesn't mean that other means can't be used or that another way might not work even better. Let's just take one example off the top of my head: what if you make one of the Elemental Rulers (i.e., Grumbar, Akadi, Kossuth, or Istishia)? They're Greater Gods, but they're also very clearly Elementals rather than Outsiders. That right there throws a monkeywrench into the neat-and-tidy Outsider + Divinity Template calculation- Elemental ECL is different from Outsider ECL. Should we force people to take a different set of divine abilities just because these Elemental deities aren't balanced with the Outsiders? You and I seem to have different definitions of "natural" in this case- to me, anything which exists is by definition natural, since it's a part of the nature of reality. Whether it happens to be part of the subset of reality that makes up the Material Plane is irrelevant to the definition of the word- the laws of the Elemental Planes may be radically different than those of the Material Plane, to go back to the example above, but they [b]are[/b] natural laws nonetheless. :) The only things I would consider to be [b]un[/b]natural in this context are Far Realm denizens and their activities, since my campaign postulates that the Far Realm is "that which is beyond reality." I believe you're coming up against a wall here. Simplicity is not always desirable- in any design there comes a point when one must complexify or lose critical details that held the whole together. Form and function are sometimes at cross-purposes; if you force the form to be beautiful then it loses the function that made one start putting it together in the first place, or on the converse side if you concentrate exclusively on utility then it ends up looking bland or ugly. IMO, if you try to take size out as a separate factor now, you're basically trying to rewrite the rules for making monsters at all- which will radically reduce the utility of your system to the average gamer- just because you wanted to keep a certain subset of calculations looking neat and tidy. It just isn't worth it. And yes, this isn't about Immortals exclusively, this is about monsters in general- because most of the beings affected by this problem are, in fact, meant to be "monsters" that the PCs will face and (presumably, hopefully for them) defeat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
Top