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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="paradox42" data-source="post: 3251787" data-attributes="member: 29746"><p>The pre-emptive part could be given to it (at least in part) by the ability that lets you always win initiative (I forget its name just now).</p><p></p><p>And as for abilities to attack victims in the past, that could be simulated by forcing them to always lose any bonuses to AC except armor, natural armor, divine, and deflection against its attacks, and its reach actually extends to any location within its base move rate since it presumably moves to strike the victim. But then, you'll have to force it to so move on its turn. Of course, if a potential victim has some ability to literally see across time, like Seventh Sense, that will negate the ability to catch said creature flat-footed since it <strong>will</strong> in fact be able to see the attack coming. Also, I suppose Uncanny Dodge comes into play here, but the "Time Python" should count as a Rogue of level equal to its HD for the purpose of bypassing that ability.</p><p></p><p>Perhaps extensive use of the Immediate Action mechanic can work to the designer's advantage here.</p><p></p><p>Obviously it'll need to have Slipstream as an ability, being immune to any attempt to attack it via time travel. And it should probably have <em>Time Stop</em> as a Spell-Like Ability, possibly even an at-will SLA (which would obviously be absurdly powerful- but this <strong>is</strong> an Epic creature you were envisioning was it not, Anabstercorian?).</p></blockquote><p></p>
[QUOTE="paradox42, post: 3251787, member: 29746"] The pre-emptive part could be given to it (at least in part) by the ability that lets you always win initiative (I forget its name just now). And as for abilities to attack victims in the past, that could be simulated by forcing them to always lose any bonuses to AC except armor, natural armor, divine, and deflection against its attacks, and its reach actually extends to any location within its base move rate since it presumably moves to strike the victim. But then, you'll have to force it to so move on its turn. Of course, if a potential victim has some ability to literally see across time, like Seventh Sense, that will negate the ability to catch said creature flat-footed since it [b]will[/b] in fact be able to see the attack coming. Also, I suppose Uncanny Dodge comes into play here, but the "Time Python" should count as a Rogue of level equal to its HD for the purpose of bypassing that ability. Perhaps extensive use of the Immediate Action mechanic can work to the designer's advantage here. Obviously it'll need to have Slipstream as an ability, being immune to any attempt to attack it via time travel. And it should probably have [i]Time Stop[/i] as a Spell-Like Ability, possibly even an at-will SLA (which would obviously be absurdly powerful- but this [b]is[/b] an Epic creature you were envisioning was it not, Anabstercorian?). [/QUOTE]
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