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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3263596" data-attributes="member: 39867"><p>Okay, heres the updated Plutonium Golem.</p><p>Things to note:</p><p>I don't think anyone caught I forgot the Base 10 AC in the previous version<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Recalculated the area of some of the powers.</p><p>Ability damage for the blast was off in my original; Recalculated.</p><p>Ageing ability added; Doesn't seem deadly. I put a delay on it, so I think Ill have it be worth +4 CR.</p><p>Adjusted CR for enlarged blast radius of Melt-down (+2 according to Ascension)</p><p>U_K: I am using Version 4 of the Challenge Rating guide; I hear theres a version 5 floating out there...</p><p>U_K: I get CR +43 from abilities and before factoring in Magic Immunity; I don't know what said immunity is worth. I'll go with +5 for now...</p><p></p><p>[sblock]</p><p>Plutonium Golem</p><p>Large Construct</p><p>Hit Dice: 30d20+60 (660hp)</p><p>Initiative: -1 (-1 dex)</p><p>Speed: 30 ft</p><p>Armor Class: 47 (-1 dex, +39 Natural, -1 size) </p><p>BAB/Grapple: +22/+52</p><p>Attack: Slam +47 Melee (2d6+26 plus 3d6 fire)</p><p>Full Attack: 2 Slams +47 Melee (2d6+26 plus 3d6 fire)</p><p>Space/Reach: 10’/10’</p><p>Special Attacks: Radioactive Aura, Fiery Touch (3d6), Berserk, Melt-Down, Radioactive Burst</p><p>Special Qualities: Construct Traits, Unearthly Construction, Damage Reduction 8/-, Immunity To Magic</p><p>Saves: Fort: 10, Ref 9, Will 10</p><p>Abilities: Str 62 Dex 9 Con - Int -, Wis 11, Cha 1</p><p>Challenge Rating: 41</p><p></p><p><em>A construct of alien origin, this imposing figure of roughly humanoid shape seems to have been wrought from stone or crystal. It appears to give off a great deal of heat and emits an unnatural light. As it lumbers toward you, the light and heat emanating from it seem to be intensifying...</em></p><p></p><p>A Plutonium Golem stands 8 feet tall and weighs about 10 tons.</p><p></p><p>Radioactive Aura (Ex): A Plutonium Golem emits a constant stream of radiation; this radiation is hazardous to living creatures. Those exposed to it suffer from radiation poisoning. Each round a creature is within 100' of a Plutonium Golem, they must make a fortitude save (DC 20) or suffer 1 point of Strength, Dexterity and Constitution damage.</p><p></p><p>Fiery Touch (Ex): A Plutonium Golem's constant radioactive decay generates very high temperatures. Contact with it results in 3d6 points of fire damage. It deals this damage with it's slams or to creatures striking it unarmed.</p><p></p><p>Berserk (Ex): When a Plutonium Golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. Once a Plutonium Golem goes berserk, no known method can reestablish control. Once a Plutonium Golem goes berserk, it then has a cumulative 1% chance each round of Melting Down. (See Below)</p><p></p><p>Melt-Down (Ex): When destroyed, or as a result of going berserk, a Plutonium Golem can explode in a catastrophic fireball. Creatures within 1,600 feet take 60d4 from the initial blast. They also must succeed a fortitude save (DC 20) or be disintegrated, taking 60d6 additional damage. Creatures surviving the initial explosion are engulfed in a wave of fire, dealing 30d6 damage. Those who survive these effects are also buffeted by hurricane-force winds. (See the Dungeon Master's Guide) Even if said creatures survive the damage, they have been bathed in radiation. They take 5 points of ability damage to their strength, dexterity and constitution scores.</p><p></p><p>Radioactive Burst (Ex): A Plutonium Golem can, once every 1d4 rounds emit a wave of concentrated radiation. Using this ability is a free action to the golem, but provokes an attack of opportunity. The radiation travels out in a 100 foot radius spread, centered on the Golem. It travels through soft cover and walls less dense than lead as though they didn't exist. The radiation deals no physical damage but does however damage tissue on a cellular level; Victims caught in the area are aged 1d4 years. This unnatural form of Ageing does not bestow favorable mental ability score modifiers as appropriate for natural aging. It does however bestow the unfavorable physical ability score modifiers.</p><p></p><p>Unearthly Construction (Ex): Plutoniun Golems are bound toegther by magics more powerful than mere mortal magic. As a result, they recieve Die 20 sized Hit Die and Maximum Hit point per Hit die.</p><p></p><p>Immunity to Magic (Ex): A Plutonium Golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.</p><p> - A Cold spell heals the golem, but also slows it for 1 round per level of the spell.</p><p> - A Fire spell damages the golem normally, but also Hastes the golem for 1 round per level of the spell.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3263596, member: 39867"] Okay, heres the updated Plutonium Golem. Things to note: I don't think anyone caught I forgot the Base 10 AC in the previous version:) Recalculated the area of some of the powers. Ability damage for the blast was off in my original; Recalculated. Ageing ability added; Doesn't seem deadly. I put a delay on it, so I think Ill have it be worth +4 CR. Adjusted CR for enlarged blast radius of Melt-down (+2 according to Ascension) U_K: I am using Version 4 of the Challenge Rating guide; I hear theres a version 5 floating out there... U_K: I get CR +43 from abilities and before factoring in Magic Immunity; I don't know what said immunity is worth. I'll go with +5 for now... [sblock] Plutonium Golem Large Construct Hit Dice: 30d20+60 (660hp) Initiative: -1 (-1 dex) Speed: 30 ft Armor Class: 47 (-1 dex, +39 Natural, -1 size) BAB/Grapple: +22/+52 Attack: Slam +47 Melee (2d6+26 plus 3d6 fire) Full Attack: 2 Slams +47 Melee (2d6+26 plus 3d6 fire) Space/Reach: 10’/10’ Special Attacks: Radioactive Aura, Fiery Touch (3d6), Berserk, Melt-Down, Radioactive Burst Special Qualities: Construct Traits, Unearthly Construction, Damage Reduction 8/-, Immunity To Magic Saves: Fort: 10, Ref 9, Will 10 Abilities: Str 62 Dex 9 Con - Int -, Wis 11, Cha 1 Challenge Rating: 41 [i]A construct of alien origin, this imposing figure of roughly humanoid shape seems to have been wrought from stone or crystal. It appears to give off a great deal of heat and emits an unnatural light. As it lumbers toward you, the light and heat emanating from it seem to be intensifying...[/i] A Plutonium Golem stands 8 feet tall and weighs about 10 tons. Radioactive Aura (Ex): A Plutonium Golem emits a constant stream of radiation; this radiation is hazardous to living creatures. Those exposed to it suffer from radiation poisoning. Each round a creature is within 100' of a Plutonium Golem, they must make a fortitude save (DC 20) or suffer 1 point of Strength, Dexterity and Constitution damage. Fiery Touch (Ex): A Plutonium Golem's constant radioactive decay generates very high temperatures. Contact with it results in 3d6 points of fire damage. It deals this damage with it's slams or to creatures striking it unarmed. Berserk (Ex): When a Plutonium Golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. The uncontrolled golem goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. Once a Plutonium Golem goes berserk, no known method can reestablish control. Once a Plutonium Golem goes berserk, it then has a cumulative 1% chance each round of Melting Down. (See Below) Melt-Down (Ex): When destroyed, or as a result of going berserk, a Plutonium Golem can explode in a catastrophic fireball. Creatures within 1,600 feet take 60d4 from the initial blast. They also must succeed a fortitude save (DC 20) or be disintegrated, taking 60d6 additional damage. Creatures surviving the initial explosion are engulfed in a wave of fire, dealing 30d6 damage. Those who survive these effects are also buffeted by hurricane-force winds. (See the Dungeon Master's Guide) Even if said creatures survive the damage, they have been bathed in radiation. They take 5 points of ability damage to their strength, dexterity and constitution scores. Radioactive Burst (Ex): A Plutonium Golem can, once every 1d4 rounds emit a wave of concentrated radiation. Using this ability is a free action to the golem, but provokes an attack of opportunity. The radiation travels out in a 100 foot radius spread, centered on the Golem. It travels through soft cover and walls less dense than lead as though they didn't exist. The radiation deals no physical damage but does however damage tissue on a cellular level; Victims caught in the area are aged 1d4 years. This unnatural form of Ageing does not bestow favorable mental ability score modifiers as appropriate for natural aging. It does however bestow the unfavorable physical ability score modifiers. Unearthly Construction (Ex): Plutoniun Golems are bound toegther by magics more powerful than mere mortal magic. As a result, they recieve Die 20 sized Hit Die and Maximum Hit point per Hit die. Immunity to Magic (Ex): A Plutonium Golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. - A Cold spell heals the golem, but also slows it for 1 round per level of the spell. - A Fire spell damages the golem normally, but also Hastes the golem for 1 round per level of the spell. [/sblock] [/QUOTE]
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