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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="Upper_Krust" data-source="post: 3435410" data-attributes="member: 326"><p>Hi paradox mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>The point where no one of sound mind and body should be playing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>I think any open-ended gaming system will break down eventually. The only way to have a balanced system would be to 'cap' certain aspects of the game like 1st/2nd Edition. Ability Scores, Attack Bonuses, Saves, Magic Items etc.</p><p></p><p></p><p></p><p>I disagree. </p><p></p><p>We know in D&D that increasing a monsters mass by x64 enables it to do double damage. </p><p></p><p></p><p></p><p>The whole thing hinges on x64 mass/energy = x2 damage.</p><p></p><p>The Wall based rules you quoted from the DMG operate on the same principles as a falling block of masonry.</p><p></p><p>Which brings us back to the argument about a 1 ton block dealing 20d6 damage and a 200 ton dragon dealing 4d8 damage.</p><p></p><p>They can't both be right. Therefore we must change the one which requires the least amount of work. Since revising damage for every monster in every book would take far too long, the obvious solution is to change the hit points for objects.</p><p></p><p>Unfortunately, logically, the material hit point rules actually make more sense, but changing the damage rules for monsters so derails d20 that you really don't want to even attempt it.</p><p></p><p><em>...then again, you might be able to rework the rules by quodrupling damage each size category but only letting monsters make 2/3 (then 1/2, 1/3, 1/4 etc.) as many attacks.</em></p><p><em></em></p><p><em>e.g. A Hill Giant would deal 4d10+str from a Greatclub, but not attack every third round.</em></p><p><em></em></p><p><em>e.g. A Storm Giant would deal 32d6+str from its Greatsword, but only attack every other round.</em></p><p><em></em></p><p><em>e.g. A Mountain Giant would deal 256d10+str from a Greatclub, but only attack once every four rounds.</em></p><p><em></em></p><p><em>Just thinking out loud. Needs work.</em></p><p></p><p></p><p></p><p>Believeable by the material hit point rules, but unacceptable by the damage rules.</p><p></p><p></p><p></p><p>I have always based the numbers on real world physics. </p><p></p><p>But the simple fact of the matter is that the rules for damage and the rules for material hit points simply don't gel in the official rules.</p><p></p><p>By the official rules, a monster that could lift Mount Everest would take 6 or 7 blows to knock down a 5ft. thick wall of unworked stone!</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3435410, member: 326"] Hi paradox mate! :) The point where no one of sound mind and body should be playing. :p I think any open-ended gaming system will break down eventually. The only way to have a balanced system would be to 'cap' certain aspects of the game like 1st/2nd Edition. Ability Scores, Attack Bonuses, Saves, Magic Items etc. I disagree. We know in D&D that increasing a monsters mass by x64 enables it to do double damage. The whole thing hinges on x64 mass/energy = x2 damage. The Wall based rules you quoted from the DMG operate on the same principles as a falling block of masonry. Which brings us back to the argument about a 1 ton block dealing 20d6 damage and a 200 ton dragon dealing 4d8 damage. They can't both be right. Therefore we must change the one which requires the least amount of work. Since revising damage for every monster in every book would take far too long, the obvious solution is to change the hit points for objects. Unfortunately, logically, the material hit point rules actually make more sense, but changing the damage rules for monsters so derails d20 that you really don't want to even attempt it. [I]...then again, you might be able to rework the rules by quodrupling damage each size category but only letting monsters make 2/3 (then 1/2, 1/3, 1/4 etc.) as many attacks. e.g. A Hill Giant would deal 4d10+str from a Greatclub, but not attack every third round. e.g. A Storm Giant would deal 32d6+str from its Greatsword, but only attack every other round. e.g. A Mountain Giant would deal 256d10+str from a Greatclub, but only attack once every four rounds. Just thinking out loud. Needs work.[/I] Believeable by the material hit point rules, but unacceptable by the damage rules. I have always based the numbers on real world physics. But the simple fact of the matter is that the rules for damage and the rules for material hit points simply don't gel in the official rules. By the official rules, a monster that could lift Mount Everest would take 6 or 7 blows to knock down a 5ft. thick wall of unworked stone! [/QUOTE]
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