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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="Upper_Krust" data-source="post: 3511410" data-attributes="member: 326"><p>Hi historian mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I vaguely recall we did actually fight Tiamat once (and I should point out that Simon upped Tiamats power considerably) and in a moment of madness I let one of the other players (Bob ~ aka Mirv Sheelan) plan the strategy which basically ended up making everything a hundred times more difficult, in fact his tactics were so bad on that occasion they were hilarious.</p><p></p><p></p><p></p><p>Shouldn't be a problem, one thing I am wondering is what modifier to give saving throws. </p><p></p><p>Basically all immortals save on a roll of 2 + the difference in divine bonus - obviously this is a scaled down divine bonus since there would be no such bonuses for Disciples or Prohets.</p><p></p><p>So a Greater Deity (DvR 8 would need to roll an '18' to save against a First One DvR 24)</p><p></p><p></p><p></p><p>I think it helps initially, but then falls into the same trap that plagues d20 overall. Too much stuff.</p><p></p><p> </p><p></p><p>Not sure what you mean? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p></p><p></p><p>I probably didn't go far enough. I'd remove iterative attacks (switching to Metamartial combat for multiple attacks) altogether for a start.</p><p></p><p></p><p></p><p>The main problem with d20 is that its far too player driven.</p><p></p><p>I think 4E should take steps to better centralise feats into the classes themselves, perhaps with feat trees or even remove feats altogether and just have class based powers.</p><p></p><p>If you let players attempt actions like I have the <strong>metamartial maneouvers</strong> in Ascension, then you could pretty much remove feats altogether.</p><p></p><p>This way you still get all the fun of feats, but theres none of the paperwork!</p><p></p><p></p><p></p><p>Are you stealing my lines now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3511410, member: 326"] Hi historian mate! :) I vaguely recall we did actually fight Tiamat once (and I should point out that Simon upped Tiamats power considerably) and in a moment of madness I let one of the other players (Bob ~ aka Mirv Sheelan) plan the strategy which basically ended up making everything a hundred times more difficult, in fact his tactics were so bad on that occasion they were hilarious. Shouldn't be a problem, one thing I am wondering is what modifier to give saving throws. Basically all immortals save on a roll of 2 + the difference in divine bonus - obviously this is a scaled down divine bonus since there would be no such bonuses for Disciples or Prohets. So a Greater Deity (DvR 8 would need to roll an '18' to save against a First One DvR 24) I think it helps initially, but then falls into the same trap that plagues d20 overall. Too much stuff. Not sure what you mean? :confused: I probably didn't go far enough. I'd remove iterative attacks (switching to Metamartial combat for multiple attacks) altogether for a start. The main problem with d20 is that its far too player driven. I think 4E should take steps to better centralise feats into the classes themselves, perhaps with feat trees or even remove feats altogether and just have class based powers. If you let players attempt actions like I have the [B]metamartial maneouvers[/B] in Ascension, then you could pretty much remove feats altogether. This way you still get all the fun of feats, but theres none of the paperwork! Are you stealing my lines now. ;) [/QUOTE]
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