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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="mercucio" data-source="post: 3534620" data-attributes="member: 7928"><p>UK,</p><p></p><p>What are the CR/ECL adjustments you'd give the following special abilities. I've listed my own estimates next to them.</p><p></p><p>Lay on Hands (0.4 ECL)</p><p>Lore (0.4 ECL)</p><p>Uncanny Dodge (0.4 ECL)</p><p>Slippery Mind (0.4 ECL)</p><p>Powerful Build: per the Goliath from the Psionic SRD (+0.4 ECL)</p><p></p><p>Resolute: immune to Mind-Altering Effects under specific circumstances: guarding a location, bodyguarding an individual, fufilling the objectives of specific mission) (0.3 ECL)</p><p>Burning Strike (Su): +1d6 fire damage on strikes, multiplied on criticals (+0.3 ECL)</p><p></p><p>Heroism aura, AoE 25 ft. + 5 ft./2 HD (+1.0)</p><p></p><p>Majestic Aura (Su): All opponents in a 30 ft. radius must make a successful Will save to attack you. Mind-altering effect, subject must also be blind in order to avoid the save. If the subject only meets one of the two criteria it instead receives a +4 bonus on its Will save (+1.0 ECL)</p><p></p><p>One With All (Sp): Mimic and 6th level or lower spell 3/day. Unlike normal spell-like abilities you must provide any material component or Foci with a value greater than 1000gp and also pay any associated XP costs. (+1 ECL)</p><p></p><p>Aura of Harmony (Su): Orehim radiate an aura of peace and harmony in 30 ft radius around themselves. Any creature wishing perform a violent act must make a Will save (DC 23) or be unable to do so. If an orehim attacks or performs a malicious act this power is suspended until one minute after the orehim ceases her course of action. Creatures non-good creatures with the Chaotic subtype, creatures with the Evil subtype, or from the Far Realms, must make a Will save (DC 23) each round or take 2d6 points of damage each round they remain within range of the orehim’s aura. Save DC for this ability is Wisdom-based. (+1 ECL)</p><p></p><p>Finally what would the adjustment be the ECL value of outsider HD if you reduced their BAB from +1/HD to 3/4HD?</p></blockquote><p></p>
[QUOTE="mercucio, post: 3534620, member: 7928"] UK, What are the CR/ECL adjustments you'd give the following special abilities. I've listed my own estimates next to them. Lay on Hands (0.4 ECL) Lore (0.4 ECL) Uncanny Dodge (0.4 ECL) Slippery Mind (0.4 ECL) Powerful Build: per the Goliath from the Psionic SRD (+0.4 ECL) Resolute: immune to Mind-Altering Effects under specific circumstances: guarding a location, bodyguarding an individual, fufilling the objectives of specific mission) (0.3 ECL) Burning Strike (Su): +1d6 fire damage on strikes, multiplied on criticals (+0.3 ECL) Heroism aura, AoE 25 ft. + 5 ft./2 HD (+1.0) Majestic Aura (Su): All opponents in a 30 ft. radius must make a successful Will save to attack you. Mind-altering effect, subject must also be blind in order to avoid the save. If the subject only meets one of the two criteria it instead receives a +4 bonus on its Will save (+1.0 ECL) One With All (Sp): Mimic and 6th level or lower spell 3/day. Unlike normal spell-like abilities you must provide any material component or Foci with a value greater than 1000gp and also pay any associated XP costs. (+1 ECL) Aura of Harmony (Su): Orehim radiate an aura of peace and harmony in 30 ft radius around themselves. Any creature wishing perform a violent act must make a Will save (DC 23) or be unable to do so. If an orehim attacks or performs a malicious act this power is suspended until one minute after the orehim ceases her course of action. Creatures non-good creatures with the Chaotic subtype, creatures with the Evil subtype, or from the Far Realms, must make a Will save (DC 23) each round or take 2d6 points of damage each round they remain within range of the orehim’s aura. Save DC for this ability is Wisdom-based. (+1 ECL) Finally what would the adjustment be the ECL value of outsider HD if you reduced their BAB from +1/HD to 3/4HD? [/QUOTE]
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