Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mercucio" data-source="post: 3549575" data-attributes="member: 7928"><p>All right UK, more LA guessing time. I'd appreciate your estimates on the following:</p><p></p><p></p><p><strong>Essence of the Prime:</strong> Empyreal Preceptors, by their very nature, are exemplars of the Prime and all the wonder, mystery, and variety it encompasses. As such an empyreal preceptors presence strengthens the fabric of the Prime around them providing the following effects in a 5 foot radius emanation per HD of the preceptor:</p><p>—An empyreal preceptor’s presence strengthens the planar fabric of the Prime, impeding the casting of spells that utilize extra-dimensional creatures, energies, or methods of travel. Such spells include: calling or summoning a creature not currently on the Prime plane, spells and powers that draw on energies from another plane—like the spells of the Shadow subschool, or allow extra-dimensional travel including <em>astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport</em>, and similar spell-like, psionic, or supernatural abilities. </p><p>—A preceptor’s presence also strengthens the causality of the Prime plane, impeding effects that would alter this causality, such as <em>bend reality, limited wish, miracle, reality revision, wish</em>, and similar spells, powers, or effects. </p><p></p><p>A caster who wishes to cast any of the effects described above must make a Spellcraft check (DC 20 + the level of the spell + the total HD/levels of the Preceptor). If the check fails, the spell does not function but is still lost as a prepared spell or spell slot. If the check succeeds, the spell functions normally.</p><p></p><p>In the case of supernatural abilities that have no caster level the creature utilizing the ability in question must make a successful level check, with a DC of 10 + the preceptor’s HD/class levels. </p><p></p><p>A preceptor is immune to the effects of its own Essence of the Prime ability but not to that of another preceptor. A preceptor may suppress or resume this ability as a move-equivalent action. It should also be noted that an orehim’s One With All special ability is unimpeded by this ability.</p><p></p><p><em>Estimate</em>: +1.5 LA</p><p></p><p></p><p><strong>Inner Radiance (Ex):</strong> An Empyreal Preceptor can shed light in a 5 foot radius emation per two HD/class levels from its body. This light counters and dispels all darkness effects (caster level equals the sum of the preceptor’s HD/class levels). Fungi and fungoid creatures, molds, oozes, slimes, jellies, and puddings take 1d6 points of damage for each round in the bright light; evil outsiders and undead in the area of affect suffer 2d6 damage per round in the bright light. If the preceptor possesses the Brilliant Lux salient ability double the damage list above.</p><p></p><p><em>Estimate</em>: +1 LA</p><p></p><p></p><p><strong>Song of Creation (Su):</strong> As a full-round action a preceptor can sing a few stanzas of the Words of Creation to create one or more simple, nonmagical objects with a total weight of up to 50 pounds per 8HD/class levels, or with a total volume of 10 cubic feet per 8HD/class levels. A preceptor can create larger objects by maintaining its song until the size of the desired object is reached. If the preceptor uses this ability on a divinely morphic plane, double the volume and weight the preceptor can create.</p><p></p><p>For purposes of this ability a simple object can have no moving parts more complex than a simple lock and must be composed of no more than three different materials. The materials can be no more valuable than silver (10 gp per pound). Once created, the objects are permanent and nonmagical. If the preceptor has the appropriate Craft skill, the preceptor can make a Craft check when creating the item to make it a masterwork item.</p><p></p><p>Using this ability is extremely tiring for the preceptor as it invests some of its own vitality into the object, which can leave it fatigued. The preceptor can create an object with a value of up to 100 gp without impairment. For every additional 100 gp of value (or fraction of 100 gp), the preceptor must rest for 10 minutes (treat as fatigued). If the preceptor is creating an item on a divinely morphic plane double the values listed above. </p><p></p><p><em>Estimate</em>: +2 LA</p></blockquote><p></p>
[QUOTE="mercucio, post: 3549575, member: 7928"] All right UK, more LA guessing time. I'd appreciate your estimates on the following: [B]Essence of the Prime:[/B] Empyreal Preceptors, by their very nature, are exemplars of the Prime and all the wonder, mystery, and variety it encompasses. As such an empyreal preceptors presence strengthens the fabric of the Prime around them providing the following effects in a 5 foot radius emanation per HD of the preceptor: —An empyreal preceptor’s presence strengthens the planar fabric of the Prime, impeding the casting of spells that utilize extra-dimensional creatures, energies, or methods of travel. Such spells include: calling or summoning a creature not currently on the Prime plane, spells and powers that draw on energies from another plane—like the spells of the Shadow subschool, or allow extra-dimensional travel including [I]astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport[/I], and similar spell-like, psionic, or supernatural abilities. —A preceptor’s presence also strengthens the causality of the Prime plane, impeding effects that would alter this causality, such as [I]bend reality, limited wish, miracle, reality revision, wish[/I], and similar spells, powers, or effects. A caster who wishes to cast any of the effects described above must make a Spellcraft check (DC 20 + the level of the spell + the total HD/levels of the Preceptor). If the check fails, the spell does not function but is still lost as a prepared spell or spell slot. If the check succeeds, the spell functions normally. In the case of supernatural abilities that have no caster level the creature utilizing the ability in question must make a successful level check, with a DC of 10 + the preceptor’s HD/class levels. A preceptor is immune to the effects of its own Essence of the Prime ability but not to that of another preceptor. A preceptor may suppress or resume this ability as a move-equivalent action. It should also be noted that an orehim’s One With All special ability is unimpeded by this ability. [I]Estimate[/I]: +1.5 LA [B]Inner Radiance (Ex):[/B] An Empyreal Preceptor can shed light in a 5 foot radius emation per two HD/class levels from its body. This light counters and dispels all darkness effects (caster level equals the sum of the preceptor’s HD/class levels). Fungi and fungoid creatures, molds, oozes, slimes, jellies, and puddings take 1d6 points of damage for each round in the bright light; evil outsiders and undead in the area of affect suffer 2d6 damage per round in the bright light. If the preceptor possesses the Brilliant Lux salient ability double the damage list above. [I]Estimate[/I]: +1 LA [B]Song of Creation (Su):[/B] As a full-round action a preceptor can sing a few stanzas of the Words of Creation to create one or more simple, nonmagical objects with a total weight of up to 50 pounds per 8HD/class levels, or with a total volume of 10 cubic feet per 8HD/class levels. A preceptor can create larger objects by maintaining its song until the size of the desired object is reached. If the preceptor uses this ability on a divinely morphic plane, double the volume and weight the preceptor can create. For purposes of this ability a simple object can have no moving parts more complex than a simple lock and must be composed of no more than three different materials. The materials can be no more valuable than silver (10 gp per pound). Once created, the objects are permanent and nonmagical. If the preceptor has the appropriate Craft skill, the preceptor can make a Craft check when creating the item to make it a masterwork item. Using this ability is extremely tiring for the preceptor as it invests some of its own vitality into the object, which can leave it fatigued. The preceptor can create an object with a value of up to 100 gp without impairment. For every additional 100 gp of value (or fraction of 100 gp), the preceptor must rest for 10 minutes (treat as fatigued). If the preceptor is creating an item on a divinely morphic plane double the values listed above. [I]Estimate[/I]: +2 LA [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
Top