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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="Upper_Krust" data-source="post: 3594557" data-attributes="member: 326"><p>Hey WarDragon mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I don't mean as a rule, more as a target.</p><p></p><p></p><p></p><p>There are a number of factors that need to be considered. </p><p></p><p>Firstly, characters are going to have to make more saving throws at epic levels because more monsters have special attacks (in fact pretty much every monster has one or more special attacks), an d a lot of times you'll probably need to make multiple saving throws per round. So imagine if you will a character forced to make two saves per round where they save on an '11' (50%). That character is basically charmed, dead, poisoned or whatever, because on average they will fail at least one of those saves per round.</p><p></p><p>So frequency of saving throws is a factor as to why lower DCs at epic levels are preferable.</p><p></p><p>A second factor is that of Challenge Rating. Basically, using the 1/2 monster Hit Dice as a DC modifier means you have a situation whereby monster HD often outweighs CR. </p><p></p><p>e.g. A level 40 PC has a base +22 for their good saves. But they could easily be facing a monster with 60, 70, 80 or more hit dice. That means +30, +35, +40 or more to DCs.</p><p></p><p>Therefore, using this method to determine DC <strong>forces</strong> PCs to use Cloaks of Resistance and probably squander feats on boosting saves.</p><p></p><p>However all that could be in vain because even with a maxed out Cloak of Resistance theres the possibility that the creatures ability scores eclipse that of the PCs. The monster only needs a difference of a mere 20 points (+10 modifier) between its ability score and your save boosting score and your PC is only going to succeed on a '20', because remember the monster also gets a base of 10 to any DC.</p><p></p><p>So for me, using the 1/2 HD method is basically impossible to balance.</p><p></p><p>Thats why I would advocate the alternative. DC = 20 + ability mod (+ divine rank if any).</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3594557, member: 326"] Hey WarDragon mate! :) I don't mean as a rule, more as a target. There are a number of factors that need to be considered. Firstly, characters are going to have to make more saving throws at epic levels because more monsters have special attacks (in fact pretty much every monster has one or more special attacks), an d a lot of times you'll probably need to make multiple saving throws per round. So imagine if you will a character forced to make two saves per round where they save on an '11' (50%). That character is basically charmed, dead, poisoned or whatever, because on average they will fail at least one of those saves per round. So frequency of saving throws is a factor as to why lower DCs at epic levels are preferable. A second factor is that of Challenge Rating. Basically, using the 1/2 monster Hit Dice as a DC modifier means you have a situation whereby monster HD often outweighs CR. e.g. A level 40 PC has a base +22 for their good saves. But they could easily be facing a monster with 60, 70, 80 or more hit dice. That means +30, +35, +40 or more to DCs. Therefore, using this method to determine DC [B]forces[/B] PCs to use Cloaks of Resistance and probably squander feats on boosting saves. However all that could be in vain because even with a maxed out Cloak of Resistance theres the possibility that the creatures ability scores eclipse that of the PCs. The monster only needs a difference of a mere 20 points (+10 modifier) between its ability score and your save boosting score and your PC is only going to succeed on a '20', because remember the monster also gets a base of 10 to any DC. So for me, using the 1/2 HD method is basically impossible to balance. Thats why I would advocate the alternative. DC = 20 + ability mod (+ divine rank if any). [/QUOTE]
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