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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="paradox42" data-source="post: 3595142" data-attributes="member: 29746"><p>Expectation met. It is.</p><p></p><p></p><p>Well, it'd probably be as easy to destroy this cover as it would be to destroy the one on their Babylon 5 or Paranoia hardbacks, if one were so inclined. But like I said, I'm not in a mind to test it. As for the 96 pages, they padded it with several blank pages on each side, so it's a little over 100 if you count those.</p><p></p><p></p><p>It's a little more than that, but it's not like black is difficult to extend. I suspect they did that so they wouldn't have to worry about losing art if the machine gets off-center.</p><p></p><p></p><p>Seen the movie, forgot the line. I best remember the song at the end, and that mainly because it's also used in the stage production (which is absolutely brilliant, BTW, if you ever get a chance to see it). As for being lucky, my luck is really in where I live- being a Chicagoland gamer means I have access to Games Plus, the best game store in the known universe. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> They got the Bestiary in on Friday, I picked up my copy on Saturday.</p><p></p><p></p><p>No, because as Wardragon mentioned I feel they're both undesirable. When a situation arises in which the PCs can only fail on a 1, an intelligent opponent will simply not waste time using the attacks which have save DCs that low- if 19 out of 20 fail to have any effect, there's really no reason to try using it in combat. So it essentially turns into a case of the creature not having the ability at all.</p><p></p><p>Furthermore, you have to keep in mind that many abilities exist which allow PCs to reroll dice- an example is the granted power of the Luck Domain. Therefore, the DM should assume the chances of failure on a natural 1 become 1 in 400 instead of 1 in 20- because a natural 1 will always be rerolled. Likewise, the chances of a natural 20 being rolled increase, though I don't recall the precise numbers to quote them.</p><p></p><p>If I <strong>had</strong> to choose one over the other, I'd prefer to err on the side of challenge and say the "natural 20 only" situation is better- it means the players will respect and fear the monster, and isn't that what monsters are supposed to be all about? The "natural 1 only" situation just neuters the beast and makes it seem like a walk in the park- free XP for the taking.</p></blockquote><p></p>
[QUOTE="paradox42, post: 3595142, member: 29746"] Expectation met. It is. Well, it'd probably be as easy to destroy this cover as it would be to destroy the one on their Babylon 5 or Paranoia hardbacks, if one were so inclined. But like I said, I'm not in a mind to test it. As for the 96 pages, they padded it with several blank pages on each side, so it's a little over 100 if you count those. It's a little more than that, but it's not like black is difficult to extend. I suspect they did that so they wouldn't have to worry about losing art if the machine gets off-center. Seen the movie, forgot the line. I best remember the song at the end, and that mainly because it's also used in the stage production (which is absolutely brilliant, BTW, if you ever get a chance to see it). As for being lucky, my luck is really in where I live- being a Chicagoland gamer means I have access to Games Plus, the best game store in the known universe. :) They got the Bestiary in on Friday, I picked up my copy on Saturday. No, because as Wardragon mentioned I feel they're both undesirable. When a situation arises in which the PCs can only fail on a 1, an intelligent opponent will simply not waste time using the attacks which have save DCs that low- if 19 out of 20 fail to have any effect, there's really no reason to try using it in combat. So it essentially turns into a case of the creature not having the ability at all. Furthermore, you have to keep in mind that many abilities exist which allow PCs to reroll dice- an example is the granted power of the Luck Domain. Therefore, the DM should assume the chances of failure on a natural 1 become 1 in 400 instead of 1 in 20- because a natural 1 will always be rerolled. Likewise, the chances of a natural 20 being rolled increase, though I don't recall the precise numbers to quote them. If I [b]had[/b] to choose one over the other, I'd prefer to err on the side of challenge and say the "natural 20 only" situation is better- it means the players will respect and fear the monster, and isn't that what monsters are supposed to be all about? The "natural 1 only" situation just neuters the beast and makes it seem like a walk in the park- free XP for the taking. [/QUOTE]
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