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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3604483" data-attributes="member: 39867"><p>Snide comments aside, U_K is probably right on his math, even if forcing one of your artifacts to be a Cloak of Resistance is undesirable. Assuming the PC and the Monster have equal HD/stats/save/ability boosts, the PC should always need an "8" to save if his or her High save is targeted, or a "14" if it's a low save. Now, as the monster gains more HD, and subsequently more feats and ability ups, the gulf becomes impossible to overcome without powergaming your saves to extreme levels. (and even then there is still a point of no return) (If the monster has 38 more HD that the character, the save should be impossible to make, sans a '20')</p><p></p><p>Now, aside from a cloak of resistance (which greatly helps the situation, to the point where the character always saves, except on a '1'), what can be done? Divine powers that let a PC add X more desirable attribute to their saves help greatly initially, but probably don't contribute much in the long run. (How long, I don't know... PCs still only get so many attribute ups, and Stat-boosting items are 1/2 as effective as the resistance bonus) And the Divine rank bonus swings both ways. (and favors the higher-level divine opposition)</p><p></p><p>When playing a character, especially in an epic environment, it is more important to horde immunities than boosting saves. It doesn't matter if your save bonus is 1000 higher than the DC for the Staff of Death's Finger of Death power if a Hecatoncheires points 57 of them at you. (Statistically you have about a 5% chance of Living due to absolute 1 / 20 roll rules on saves) Absolute immunities are trumped by deities portfolios, so I would think a simple plan of action would be to just keep non-artifact magic items on a PC that grant all of the immunities available (death ward/mindblank/Freedom of movement/etc) because a deity is going to nullify them against you anyway with Anti-magic. So unless you are specifically fighting a deity with the appropriate portfolio, those items might just prove useful, at least for the 1 action the deity wastes releasing anti-magic.</p><p></p><p>I'd rather not see special ability saves reduced in DC to 20 + modifiers. That renders abilities into two catagories: Spammed-insta-kills, and Wasted Actions.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3604483, member: 39867"] Snide comments aside, U_K is probably right on his math, even if forcing one of your artifacts to be a Cloak of Resistance is undesirable. Assuming the PC and the Monster have equal HD/stats/save/ability boosts, the PC should always need an "8" to save if his or her High save is targeted, or a "14" if it's a low save. Now, as the monster gains more HD, and subsequently more feats and ability ups, the gulf becomes impossible to overcome without powergaming your saves to extreme levels. (and even then there is still a point of no return) (If the monster has 38 more HD that the character, the save should be impossible to make, sans a '20') Now, aside from a cloak of resistance (which greatly helps the situation, to the point where the character always saves, except on a '1'), what can be done? Divine powers that let a PC add X more desirable attribute to their saves help greatly initially, but probably don't contribute much in the long run. (How long, I don't know... PCs still only get so many attribute ups, and Stat-boosting items are 1/2 as effective as the resistance bonus) And the Divine rank bonus swings both ways. (and favors the higher-level divine opposition) When playing a character, especially in an epic environment, it is more important to horde immunities than boosting saves. It doesn't matter if your save bonus is 1000 higher than the DC for the Staff of Death's Finger of Death power if a Hecatoncheires points 57 of them at you. (Statistically you have about a 5% chance of Living due to absolute 1 / 20 roll rules on saves) Absolute immunities are trumped by deities portfolios, so I would think a simple plan of action would be to just keep non-artifact magic items on a PC that grant all of the immunities available (death ward/mindblank/Freedom of movement/etc) because a deity is going to nullify them against you anyway with Anti-magic. So unless you are specifically fighting a deity with the appropriate portfolio, those items might just prove useful, at least for the 1 action the deity wastes releasing anti-magic. I'd rather not see special ability saves reduced in DC to 20 + modifiers. That renders abilities into two catagories: Spammed-insta-kills, and Wasted Actions. [/QUOTE]
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