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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="Pssthpok" data-source="post: 3605060" data-attributes="member: 34725"><p>Hey hey, UK!</p><p></p><p></p><p></p><p>Yeah, but if 9 out of 10 players <em>tend to wear them anyway</em>, it's not in your hands and DC issues settle down a bit.</p><p></p><p></p><p></p><p>Which is a player-based issue, not a DM-based one. If the players tend to wear a CoR then your DC problems, in terms of formulae, loose a lot of the head they might present in a game where they wear, I dunno... Cape of the Montebank or whatever.</p><p>Seriously, everyone... honestly, post whether you'd have a player character <em>not</em> wear a cloak of resistance in the current rulesset, in favor of something else. </p><p>If the majority tend to agree that they are staple items, well I don't see that as a DM's problem.</p><p></p><p></p><p></p><p>Not if they were going in that direction in the first place. What you're suggesting is that we overhaul the DC determination system solely so players have more item versatility? Well, odds are they'll stick to CoRs and run the new save DCs into the ground.</p><p></p><p></p><p></p><p>So, is magic armor a band-aid to a flawed combat system? Magic weapons? Those and the CoRs are all options that grows more attractive as the level of power goes up, but not necessarily because anything is flawed. I mean if you're going to play in the street, you put your shoes on. </p><p></p><p></p><p></p><p>I doubt very highly that PCs grudge the idea of using a CoR under a standard setting environment. </p><p>"Survive more often?"</p><p>"Sure!"</p><p>Does that make DCs a flawed system? Only if Toughness proves that damage rates are too high.</p><p></p><p></p><p></p><p>It is when you're designing the only monsters of a certain range of power and finding that the ability scores <strong>you</strong> gave them in conjunction with the hit dice <strong>you</strong> gave them making their DCs too high, you have two options: fix your design parameters or overhaul an integral part of the whole system. Which is economical again?</p><p></p><p></p><p></p><p>Yeeeeah, but the majority tends to.</p></blockquote><p></p>
[QUOTE="Pssthpok, post: 3605060, member: 34725"] Hey hey, UK! Yeah, but if 9 out of 10 players [i]tend to wear them anyway[/i], it's not in your hands and DC issues settle down a bit. Which is a player-based issue, not a DM-based one. If the players tend to wear a CoR then your DC problems, in terms of formulae, loose a lot of the head they might present in a game where they wear, I dunno... Cape of the Montebank or whatever. Seriously, everyone... honestly, post whether you'd have a player character [i]not[/i] wear a cloak of resistance in the current rulesset, in favor of something else. If the majority tend to agree that they are staple items, well I don't see that as a DM's problem. Not if they were going in that direction in the first place. What you're suggesting is that we overhaul the DC determination system solely so players have more item versatility? Well, odds are they'll stick to CoRs and run the new save DCs into the ground. So, is magic armor a band-aid to a flawed combat system? Magic weapons? Those and the CoRs are all options that grows more attractive as the level of power goes up, but not necessarily because anything is flawed. I mean if you're going to play in the street, you put your shoes on. I doubt very highly that PCs grudge the idea of using a CoR under a standard setting environment. "Survive more often?" "Sure!" Does that make DCs a flawed system? Only if Toughness proves that damage rates are too high. It is when you're designing the only monsters of a certain range of power and finding that the ability scores [b]you[/b] gave them in conjunction with the hit dice [b]you[/b] gave them making their DCs too high, you have two options: fix your design parameters or overhaul an integral part of the whole system. Which is economical again? Yeeeeah, but the majority tends to. [/QUOTE]
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