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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="Pssthpok" data-source="post: 3608818" data-attributes="member: 34725"><p>UK, I think you're picking a fight with the resistance bonus when many other items qualify for the same peeve... basically any item that ups numbers generally qualifies. </p><p></p><p>Armor bonuses, weapon bonuses... both are necessary for combat; both are forced on players since the game literally cannot go one without them. You have no beef with them?</p><p>Don't pull the "staples of fantasy" jig with me on this, it's not an objective argument; it's an argument merely based on what fantasy one has managed to read. Hypothetically, someone "in off the street", with no fantasy literature background, would see all magic items as contrivances based solely on the protection and power of the players in a game. The idea that more people might more readily accept and understand a "magic sword" in a Jungian sense than a "cloak of resistance" doesn't make it a white elephant.</p><p></p><p>I'm a strong supporter of your work, but you're bending the evidence to support your claim that more rules need to be changed, basing the argument on straw men like "cloaks of resistance are not prolific in the fantasy genre outside of the game itself", where that has nothing to do with it. The strength of a save DC is a <em>relative issue</em>, based on the level of the PCs and the condition of their equipment (something taken into account during design). The problem has only reared its head <em>when looking at your monsters</em>, so I hazard to guess that the problem lies in your upper level design principles. </p><p>So, rather than try to retcon every extant monster in the game to suit your relative handful, just lower the HD or the relevant ability modifiers on your end and the problem simply vanishes. It's a hell of a lot better than a "1 or 20" situation, even if some of us have to act offended at the fact that our epic characters are dependent on epic magic items. :\</p></blockquote><p></p>
[QUOTE="Pssthpok, post: 3608818, member: 34725"] UK, I think you're picking a fight with the resistance bonus when many other items qualify for the same peeve... basically any item that ups numbers generally qualifies. Armor bonuses, weapon bonuses... both are necessary for combat; both are forced on players since the game literally cannot go one without them. You have no beef with them? Don't pull the "staples of fantasy" jig with me on this, it's not an objective argument; it's an argument merely based on what fantasy one has managed to read. Hypothetically, someone "in off the street", with no fantasy literature background, would see all magic items as contrivances based solely on the protection and power of the players in a game. The idea that more people might more readily accept and understand a "magic sword" in a Jungian sense than a "cloak of resistance" doesn't make it a white elephant. I'm a strong supporter of your work, but you're bending the evidence to support your claim that more rules need to be changed, basing the argument on straw men like "cloaks of resistance are not prolific in the fantasy genre outside of the game itself", where that has nothing to do with it. The strength of a save DC is a [I]relative issue[/I], based on the level of the PCs and the condition of their equipment (something taken into account during design). The problem has only reared its head [i]when looking at your monsters[/i], so I hazard to guess that the problem lies in your upper level design principles. So, rather than try to retcon every extant monster in the game to suit your relative handful, just lower the HD or the relevant ability modifiers on your end and the problem simply vanishes. It's a hell of a lot better than a "1 or 20" situation, even if some of us have to act offended at the fact that our epic characters are dependent on epic magic items. :\ [/QUOTE]
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