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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="Upper_Krust" data-source="post: 3610379" data-attributes="member: 326"><p>Hiya mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>The difference is that those items are not essential, they're optional</p><p></p><p></p><p></p><p>Few if any gamers go for mere plus'es on their weapons at epic levels. But therein lies the tactical choice. More special ablities or more plus'es, what type of weapon, what material is it made from. Choices, choices, choices. Will a monk or a wizard even use a magic weapon at all...possibly not. More choices.</p><p></p><p>With Cloaks of Resistance there is no choice.</p><p></p><p></p><p></p><p>Outside the purely mecahnical, Cloaks of Resistance are futile...to paraphrase the Borg.</p><p></p><p> </p><p></p><p>Incorrect. The problem is inherant with epic monster design, not merely my monsters.</p><p></p><p>But as with official Challenge Rating - which everyone said was hunkydory way back when, the problem becomes more apparent the higher you go. So obviously in taking things higher, my monsters will better illustrate the potential problem. </p><p></p><p></p><p></p><p>I haven't officially/unofficially retconned anything. I am merely making a suggestion. Just like my optional classes are just that...optional.</p><p></p><p></p><p></p><p>Once you lower the Hit Dice, the Challenge Rating drops. Its a catch 22 situation.</p><p></p><p>Added to which you cannot second guess what items characters will have. Even if a 40th-level PC has a Cloak of Resistance +20 they are still going to fail that poison save DC against the Devastation Scorpion unless they roll a '20'.</p><p></p><p>Even if we factor in Cloaks of Resistance at +1/2 per level, that still puts people way down on a powergamer with WarDragons "Cloak of Many Saves" which could easily give you +46 at the same level.</p><p></p><p>Thats a difference of more than 20 points. Ergo, its possible one of those characters will always succeed on a '2' or better and the other can only succeed on a '20'.</p><p></p><p><strong>There are simply too many variables to keep everything into a neatly packaged margin of 20 points at epic levels. Whether that be Armor Class or Saving Throws.</strong></p><p></p><p></p><p></p><p>It doesn't matter whether you act offended or not, the '1' & '20' situation will still turn up at epic levels. It won't turn up with every character, every time. But it will still happen.</p><p></p><p>With AC the 20/1 scenario is not much of a problem, because the difference won't kill you immediately. But with saves, requiring a '20' could be a big problem because it could wipe your players out.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3610379, member: 326"] Hiya mate! :) The difference is that those items are not essential, they're optional Few if any gamers go for mere plus'es on their weapons at epic levels. But therein lies the tactical choice. More special ablities or more plus'es, what type of weapon, what material is it made from. Choices, choices, choices. Will a monk or a wizard even use a magic weapon at all...possibly not. More choices. With Cloaks of Resistance there is no choice. Outside the purely mecahnical, Cloaks of Resistance are futile...to paraphrase the Borg. Incorrect. The problem is inherant with epic monster design, not merely my monsters. But as with official Challenge Rating - which everyone said was hunkydory way back when, the problem becomes more apparent the higher you go. So obviously in taking things higher, my monsters will better illustrate the potential problem. I haven't officially/unofficially retconned anything. I am merely making a suggestion. Just like my optional classes are just that...optional. Once you lower the Hit Dice, the Challenge Rating drops. Its a catch 22 situation. Added to which you cannot second guess what items characters will have. Even if a 40th-level PC has a Cloak of Resistance +20 they are still going to fail that poison save DC against the Devastation Scorpion unless they roll a '20'. Even if we factor in Cloaks of Resistance at +1/2 per level, that still puts people way down on a powergamer with WarDragons "Cloak of Many Saves" which could easily give you +46 at the same level. Thats a difference of more than 20 points. Ergo, its possible one of those characters will always succeed on a '2' or better and the other can only succeed on a '20'. [B]There are simply too many variables to keep everything into a neatly packaged margin of 20 points at epic levels. Whether that be Armor Class or Saving Throws.[/B] It doesn't matter whether you act offended or not, the '1' & '20' situation will still turn up at epic levels. It won't turn up with every character, every time. But it will still happen. With AC the 20/1 scenario is not much of a problem, because the difference won't kill you immediately. But with saves, requiring a '20' could be a big problem because it could wipe your players out. [/QUOTE]
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