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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="paradox42" data-source="post: 3625997" data-attributes="member: 29746"><p>It only looks sterile to you, because of your bias against it. That was the point I was trying to make in my last post on this topic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>And the same post stated, that wouldn't make sense, because somebody in the world would find a way to make the item anyway. If saving throws exist (as they clearly do in the game, whether or not bonuses are mechanically high enough at any given point), then somebody will make an item to improve them. That's how it is. It doesn't really matter how we who are running and playing the game refer to the item in question, because the people living in the world of the game don't necessarily refer to it that way- or even think of it that way.</p><p></p><p></p><p>Yes I do. And the ones with the low modifiers tend to be very careful to avoid getting deeply into combat- they prefer to let the heavy hitters do the "up close & personal" stuff. Sometimes, of course, they can't avoid it, and when that happens they just do their best to stay out of the way and support the others. Will saves, incidentally, are the one that is undoubtedly highest across the board among the group- every character has some spellcaster levels except the dragon (who gets good Will saves anyway) and the tank, who has a higher Will save modifier even than some of the actual spellcasters thanks to all the items and bonuses he's carefully piled together (that's the math/statistics major, of course).</p><p></p><p></p><p>Which was why I stated in my post, you accept that it isn't sold that way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> As Wardragon said, this is really no different than saying that another item is a "+6 Fiery Power Greatsword" or a "+5 Plate Mail of Great Fortification." Neither of those names makes a great deal of sense unless we assume people in the game world know about the game mechanics, yet we ourselves must refer to them that way to understand what they do. If you want to name every single weapon and suit of armor the PCs come across, like Tolkein, then go right ahead- but your players will work out the stats of the item anyway and most likely won't refer to the item by name unless it's intelligent and insists on being referred to that way. Also, you'll most likely run out of names to give those items pretty quickly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Ultimately, this issue is one that straddles the gulf of the game rules, and we have to sort of wink at ourselves about how we're enjoying a game rather than hearing real tales of another world.</p><p></p><p></p><p>Thank you. Do finish the art first, we're all waiting for it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="paradox42, post: 3625997, member: 29746"] It only looks sterile to you, because of your bias against it. That was the point I was trying to make in my last post on this topic. :) And the same post stated, that wouldn't make sense, because somebody in the world would find a way to make the item anyway. If saving throws exist (as they clearly do in the game, whether or not bonuses are mechanically high enough at any given point), then somebody will make an item to improve them. That's how it is. It doesn't really matter how we who are running and playing the game refer to the item in question, because the people living in the world of the game don't necessarily refer to it that way- or even think of it that way. Yes I do. And the ones with the low modifiers tend to be very careful to avoid getting deeply into combat- they prefer to let the heavy hitters do the "up close & personal" stuff. Sometimes, of course, they can't avoid it, and when that happens they just do their best to stay out of the way and support the others. Will saves, incidentally, are the one that is undoubtedly highest across the board among the group- every character has some spellcaster levels except the dragon (who gets good Will saves anyway) and the tank, who has a higher Will save modifier even than some of the actual spellcasters thanks to all the items and bonuses he's carefully piled together (that's the math/statistics major, of course). Which was why I stated in my post, you accept that it isn't sold that way. :) As Wardragon said, this is really no different than saying that another item is a "+6 Fiery Power Greatsword" or a "+5 Plate Mail of Great Fortification." Neither of those names makes a great deal of sense unless we assume people in the game world know about the game mechanics, yet we ourselves must refer to them that way to understand what they do. If you want to name every single weapon and suit of armor the PCs come across, like Tolkein, then go right ahead- but your players will work out the stats of the item anyway and most likely won't refer to the item by name unless it's intelligent and insists on being referred to that way. Also, you'll most likely run out of names to give those items pretty quickly. :) Ultimately, this issue is one that straddles the gulf of the game rules, and we have to sort of wink at ourselves about how we're enjoying a game rather than hearing real tales of another world. Thank you. Do finish the art first, we're all waiting for it. :) [/QUOTE]
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