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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="dante58701" data-source="post: 3631513" data-attributes="member: 40336"><p><strong>This is as far as Ive gotten on my world destroyer.</strong></p><p></p><p>It still needs a lot of work, but this is the basic idea.</p><p></p><p></p><p>Orichalcum Cube</p><p>Macro-Tiny Construct</p><p>Hit Dice:40,000d100 (4,081,920 hp)</p><p>Initiative: +0</p><p>Speed: Fly 480' (Perfect)</p><p>Armor Class:40,333 (+40,451 natural, -128 size), touch -118, flat-footed 40,333</p><p>Base Attack/Grapple: +30,000/+30,183</p><p>Attack: Slam +30,151 melee (1,280d10+151)</p><p>Full Attack: Slam +30,151 melee (1,280d10+151)</p><p>Space/Reach: 1,250 ft./1,250 ft.</p><p>Special Attacks: Death throes, plasma beam, reconfiguration, sentinels, traps</p><p>Special Qualities: Construct traits, damage reduction 100/ - , darkvision 60 ft., fast healing 100, immunity to magic, lowlight vision, unearthly construction</p><p>Saves: Fort +19,996, Ref +19,996, Will +19,996</p><p>Abilities: Str 322 (+151), Dex 10, Con - , Int - , Wis 10, Cha 1</p><p>Environment: Any</p><p>Organization: Army (orichalcum cube plus 500 sentinels)</p><p>Challenge Rating: ???</p><p>Treasure: -</p><p>Alignment: Always neutral</p><p>Advancement: -</p><p>Level Adjustment: -</p><p></p><p>Combat</p><p></p><p>Plasma Beam (Su): As a free action, every 1d2 rounds, the orichalcum golem can generate a beam of divine fire with an effective range of 17.5 miles. Targets struck by the beam suffer 40,000d100 (d100/Hit Dice of the orichalcum cube) divine fire damage (average ). This ability is a ranged touch effect.</p><p></p><p>Reconfiguration (Su): At the behest of it's creator, once per round, as a free action, an orichalcum cube can reconfigure it's internal structure. This ability functions similarly to a stone shape spell, except, it only affects the orichalcum cube's internal structure. </p><p></p><p>Sentinels (Su): At the behest of it's creator, once per round, as a free action, an orichalcum cube can manufacture 1 orichalcum sentinel, 2 orichalcum golems, or 4 orichalcum guardians.</p><p></p><p>Unearthly Construction (Ex): These cosmic constructs use d100s for Hit Dice. Orichalcum golems also have maximum hit points per Hit Die.</p></blockquote><p></p>
[QUOTE="dante58701, post: 3631513, member: 40336"] [b]This is as far as Ive gotten on my world destroyer.[/b] It still needs a lot of work, but this is the basic idea. Orichalcum Cube Macro-Tiny Construct Hit Dice:40,000d100 (4,081,920 hp) Initiative: +0 Speed: Fly 480' (Perfect) Armor Class:40,333 (+40,451 natural, -128 size), touch -118, flat-footed 40,333 Base Attack/Grapple: +30,000/+30,183 Attack: Slam +30,151 melee (1,280d10+151) Full Attack: Slam +30,151 melee (1,280d10+151) Space/Reach: 1,250 ft./1,250 ft. Special Attacks: Death throes, plasma beam, reconfiguration, sentinels, traps Special Qualities: Construct traits, damage reduction 100/ - , darkvision 60 ft., fast healing 100, immunity to magic, lowlight vision, unearthly construction Saves: Fort +19,996, Ref +19,996, Will +19,996 Abilities: Str 322 (+151), Dex 10, Con - , Int - , Wis 10, Cha 1 Environment: Any Organization: Army (orichalcum cube plus 500 sentinels) Challenge Rating: ??? Treasure: - Alignment: Always neutral Advancement: - Level Adjustment: - Combat Plasma Beam (Su): As a free action, every 1d2 rounds, the orichalcum golem can generate a beam of divine fire with an effective range of 17.5 miles. Targets struck by the beam suffer 40,000d100 (d100/Hit Dice of the orichalcum cube) divine fire damage (average ). This ability is a ranged touch effect. Reconfiguration (Su): At the behest of it's creator, once per round, as a free action, an orichalcum cube can reconfigure it's internal structure. This ability functions similarly to a stone shape spell, except, it only affects the orichalcum cube's internal structure. Sentinels (Su): At the behest of it's creator, once per round, as a free action, an orichalcum cube can manufacture 1 orichalcum sentinel, 2 orichalcum golems, or 4 orichalcum guardians. Unearthly Construction (Ex): These cosmic constructs use d100s for Hit Dice. Orichalcum golems also have maximum hit points per Hit Die. [/QUOTE]
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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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