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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="paradox42" data-source="post: 3638036" data-attributes="member: 29746"><p>I believe this is the essential disconnect. To me, Outsiders <strong>are</strong> living, whether or not you accept the idea that they are spirit alone. Therefore, there is a way to bring them back to life once they are killed, even if it's harder to do than it is for mortals.</p><p></p><p>This is how <em>True Resurrection</em> works: it can bring back a creature which has died so completely that absolutely nothing of the body remains (i.e. not even a single particle of ash). Since an Outsider is essentially body and spirit in one, destruction of an Outsider means that there is no body to target with lower-level raising spells. But because <em>True Resurrection</em> restores both at the same time, it works on an Outsider just fine, as long as you can unambiguously identify the target.</p><p></p><p>My theory on why that spell works as it does is essentially that it pulls stuff from the past, effectively from the exact moment the target died- and thus the restoration without level loss is easily explained. The mind/soul just sort of "zapped" across the intervening time into its new (or newly restored) body. As for the body, that's easy to explain as having the spell pull DNA or some other necessary scrap from that same past moment, and using the same magic that would normally be part of a <em>Resurrection</em> effect on that to make a new and living body. For an Outsider, either explanation works nicely. Of course, what works for me doesn't necessarily work for others, but whatever explanation you use- the spell is supposed to work as described in my previous paragraph.</p><p></p><p></p><p>That's why I'd force such an Immortal to lose some Quintessence- I guarantee that hurts the being a <strong><em><u>Hells</u></em></strong> of a lot more than the level loss that a mortal gets slapped with when lesser raising spells are used. Your argument, though, essentially just takes the exact one used by DMs who house-rule out any sort of raising magic from their games and reinstalls it in a higher realm- the realm of actual gods. My feeling is, either you should allow raising magic to work for all, or you shouldn't let it work for any- and if you want a middle ground option, then it should work for gods but not mortals. That would be another power that the gods reserve for themselves and one of the things that "makes them gods." Saying that mortals can come back and gods can't... just makes no sense whatsoever to me. Thus, I reject the notion out of hand and always will.</p></blockquote><p></p>
[QUOTE="paradox42, post: 3638036, member: 29746"] I believe this is the essential disconnect. To me, Outsiders [b]are[/b] living, whether or not you accept the idea that they are spirit alone. Therefore, there is a way to bring them back to life once they are killed, even if it's harder to do than it is for mortals. This is how [i]True Resurrection[/i] works: it can bring back a creature which has died so completely that absolutely nothing of the body remains (i.e. not even a single particle of ash). Since an Outsider is essentially body and spirit in one, destruction of an Outsider means that there is no body to target with lower-level raising spells. But because [i]True Resurrection[/i] restores both at the same time, it works on an Outsider just fine, as long as you can unambiguously identify the target. My theory on why that spell works as it does is essentially that it pulls stuff from the past, effectively from the exact moment the target died- and thus the restoration without level loss is easily explained. The mind/soul just sort of "zapped" across the intervening time into its new (or newly restored) body. As for the body, that's easy to explain as having the spell pull DNA or some other necessary scrap from that same past moment, and using the same magic that would normally be part of a [i]Resurrection[/i] effect on that to make a new and living body. For an Outsider, either explanation works nicely. Of course, what works for me doesn't necessarily work for others, but whatever explanation you use- the spell is supposed to work as described in my previous paragraph. That's why I'd force such an Immortal to lose some Quintessence- I guarantee that hurts the being a [b][i][u]Hells[/u][/i][/b] of a lot more than the level loss that a mortal gets slapped with when lesser raising spells are used. Your argument, though, essentially just takes the exact one used by DMs who house-rule out any sort of raising magic from their games and reinstalls it in a higher realm- the realm of actual gods. My feeling is, either you should allow raising magic to work for all, or you shouldn't let it work for any- and if you want a middle ground option, then it should work for gods but not mortals. That would be another power that the gods reserve for themselves and one of the things that "makes them gods." Saying that mortals can come back and gods can't... just makes no sense whatsoever to me. Thus, I reject the notion out of hand and always will. [/QUOTE]
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