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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3640775" data-attributes="member: 39867"><p>Ok, here goes:</p><p></p><p>Tractor Beam (Su): Once per round, as a standard action, the Orichalcum cube may attempt a ranged touch attack at +29872 to hit against any foe within 17.5 miles. If this touch attack hits, they foe must make an opposed strength check with the Orichalcum Cube or be pulled 1250 ft towards the orichalcum cube, +50 ft per 5 the cube exceeds the foe's strength check. Foes pulled into the Orichalcum Cube's square are engulfed within it and cannot easily escape (see Reconfiguration ability, below). </p><p></p><p>Reconfiguration (Ex): The orichalcum cube can reconfigure itself once each round as a free action. Creatures engulfed by the Orichalcum cube may, once each round as a full-round action, attempt to escape from the cube with a successful Intelligence check (DC 35). Success indicate they escape the cube, exiting the cube's fighting space into an open square of the Cube's choice. Failure indicates they remained trapped within the cube. Failure by 20 or more indicates that the engulfed subjects not only remain trapped, but during their escape fall prey to some form of trap or ambush, and suffer 20d6 Slashing, piercing, bludgeoning, fire, or electricity damage (cube's choice). There is no save to negate this damage. </p><p>Further, as long as the cube has 2,040,960 or more hit points remaining, it heals 40,000 hit points of damage each round it reconfigures itself, in addition to it's natural fast healing ability.</p><p></p><p>Note that these abilities were written for those who wish to fight the creature directly. The damage the cube does to those who fail their Int checks by 20 is to abstract some form of nasty trap or ambush. I would recommend that if it is intended for the PCs to fight their way to the core and defeat it's controller that the Int check be disregarded and that the inside of the cube be run as a rapidly changing and evolving dungeon.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3640775, member: 39867"] Ok, here goes: Tractor Beam (Su): Once per round, as a standard action, the Orichalcum cube may attempt a ranged touch attack at +29872 to hit against any foe within 17.5 miles. If this touch attack hits, they foe must make an opposed strength check with the Orichalcum Cube or be pulled 1250 ft towards the orichalcum cube, +50 ft per 5 the cube exceeds the foe's strength check. Foes pulled into the Orichalcum Cube's square are engulfed within it and cannot easily escape (see Reconfiguration ability, below). Reconfiguration (Ex): The orichalcum cube can reconfigure itself once each round as a free action. Creatures engulfed by the Orichalcum cube may, once each round as a full-round action, attempt to escape from the cube with a successful Intelligence check (DC 35). Success indicate they escape the cube, exiting the cube's fighting space into an open square of the Cube's choice. Failure indicates they remained trapped within the cube. Failure by 20 or more indicates that the engulfed subjects not only remain trapped, but during their escape fall prey to some form of trap or ambush, and suffer 20d6 Slashing, piercing, bludgeoning, fire, or electricity damage (cube's choice). There is no save to negate this damage. Further, as long as the cube has 2,040,960 or more hit points remaining, it heals 40,000 hit points of damage each round it reconfigures itself, in addition to it's natural fast healing ability. Note that these abilities were written for those who wish to fight the creature directly. The damage the cube does to those who fail their Int checks by 20 is to abstract some form of nasty trap or ambush. I would recommend that if it is intended for the PCs to fight their way to the core and defeat it's controller that the Int check be disregarded and that the inside of the cube be run as a rapidly changing and evolving dungeon. [/QUOTE]
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Immortals Handbook - Epic Bestiary (Epic Monster Discussion)
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