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Immortals Handbook: Gods & Monsters 5E Early Preview (Feedback encouraged)
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<blockquote data-quote="Upper_Krust" data-source="post: 8782178" data-attributes="member: 326"><p>Hey dave amigo! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Its starting to shape up nicely.</p><p></p><p></p><p></p><p>That is quite similar but I better change it just to be on the safe side. Thanks.</p><p></p><p></p><p></p><p>The main point to this new Bloodied mechanic is twofold:</p><p></p><p>1. Eliminate those encounters where the PCs know they will win the battle and are just going through the motions, with the monster now doing MAX damage it gives them a new problem to worry about.</p><p>2. Replicate that "a tiger is at its most dangerous when boxed into a corner" mentality. </p><p></p><p></p><p></p><p>Also means I don't have to think up 100 different "When Bloodied" game mechanics.</p><p></p><p></p><p></p><p>True, but I was just thinking its going to use Frightful Presence once at the start of the fight (likely flying in to attack) and then not use it again (unless reinforcements show up).</p><p></p><p></p><p></p><p>Mathematically speaking overall it doesn't under-perform. In fact this dragon (even at 4 CR lower), is doing around 50-60% more damage each round.</p><p></p><p>However, that said, I understand what you mean, the breath weapon is THE iconic dragon breath attack but its 3 points lower. </p><p></p><p>In my defense if I make it any higher damaging then it gets a bit crazy. In tandem with the Bloodied mechanic* the dragon could ALREADY deal a hypothetical flat 320 fire damage (with no chance of resistance/immunity against fire). Which is 3.5 TIMES the damage of the official Ancient Red Dragon.</p><p></p><p>*which I know you don't want to use.</p><p></p><p></p><p></p><p>Okay so what's the point of Resistance/Immunity then?</p><p></p><p>This is the standard mechanic I use for immortals (although they do it automatically if they have the portfolio) to erase immunity/resistance.</p><p></p><p>Get hit once, Immunity drops to Resistance, get hit twice, lose resistance, get hit third time you are vulnerable to [insert energy type].</p><p></p><p></p><p></p><p>Lol, this mere CR 20 Ancient Red Dragon is comparable to a CR 0 House Cat compared to stuff I have in the book. </p><p></p><p>But lets just look at this breath weapon for a second, it deals 88 damage which is 3 less than the 91 of the official Ancient Red dragon - which cannot attack when it uses its breath weapon.</p><p></p><p>...and that 88 damage is still greater than every other single attack and breath weapon in the Monster Manual (unless I am missing something).</p><p></p><p></p><p></p><p>Thanks so much amigo.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 8782178, member: 326"] Hey dave amigo! :) Its starting to shape up nicely. That is quite similar but I better change it just to be on the safe side. Thanks. The main point to this new Bloodied mechanic is twofold: 1. Eliminate those encounters where the PCs know they will win the battle and are just going through the motions, with the monster now doing MAX damage it gives them a new problem to worry about. 2. Replicate that "a tiger is at its most dangerous when boxed into a corner" mentality. Also means I don't have to think up 100 different "When Bloodied" game mechanics. True, but I was just thinking its going to use Frightful Presence once at the start of the fight (likely flying in to attack) and then not use it again (unless reinforcements show up). Mathematically speaking overall it doesn't under-perform. In fact this dragon (even at 4 CR lower), is doing around 50-60% more damage each round. However, that said, I understand what you mean, the breath weapon is THE iconic dragon breath attack but its 3 points lower. In my defense if I make it any higher damaging then it gets a bit crazy. In tandem with the Bloodied mechanic* the dragon could ALREADY deal a hypothetical flat 320 fire damage (with no chance of resistance/immunity against fire). Which is 3.5 TIMES the damage of the official Ancient Red Dragon. *which I know you don't want to use. Okay so what's the point of Resistance/Immunity then? This is the standard mechanic I use for immortals (although they do it automatically if they have the portfolio) to erase immunity/resistance. Get hit once, Immunity drops to Resistance, get hit twice, lose resistance, get hit third time you are vulnerable to [insert energy type]. Lol, this mere CR 20 Ancient Red Dragon is comparable to a CR 0 House Cat compared to stuff I have in the book. But lets just look at this breath weapon for a second, it deals 88 damage which is 3 less than the 91 of the official Ancient Red dragon - which cannot attack when it uses its breath weapon. ...and that 88 damage is still greater than every other single attack and breath weapon in the Monster Manual (unless I am missing something). Thanks so much amigo. [/QUOTE]
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