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Immortals Handbook: Gods & Monsters 5E Early Preview (Feedback encouraged)
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<blockquote data-quote="Upper_Krust" data-source="post: 8783006" data-attributes="member: 326"><p>I appreciate the heads up.</p><p></p><p></p><p></p><p>I think by gradually stripping away the layers of immunity/resistance, they retain a purpose but we escalate and speed up the fight as it progresses. I quite like the idea.</p><p></p><p></p><p></p><p>The damage really ramps up VERY quickly for these Immortal monsters and gods. I have to be very careful, Greater Gods dropping 280d6 spells for instance.</p><p></p><p></p><p></p><p>That's not bad, but I think gods should be ambassadors of their portfolios. Zeus might overwhelm your electricity resistance but if (for whatever reason) he casts fireball; it shouldn't ignore the fire immunity of a Lesser God of Fire.</p><p></p><p></p><p></p><p>Its always interesting to contrast, but really the only official balancing I use is the DMG damage guide by CR.</p><p></p><p></p><p></p><p>By my reckoning a CR 20 encounter is a <strong>Moderate encounter</strong> for a party of four epic level characters (17-20th).</p><p></p><p>Also as noted under my GM Notes/Tactics section, I would expect this dragon to be dropping one epic level character every 2 rounds (if it concentrated on one).</p><p></p><p>So for simply being CR 20 I don't necessarily want my dragon's breath weapon to be "deadly".</p><p></p><p>At CR 20 it would be a <strong>Deadly encounter</strong> for a group of four PCs in and around Levels 10-12 ish, or if I wanted a Deadly encounter for a 20th-level party then have them fight two of my Dragons (which should be around a CR 28 encounter).</p><p></p><p></p><p></p><p>;-)</p><p></p><p></p><p></p><p>I just like the idea that you keep upping the stakes whether that is with my "Resistance is Futile" mechanic., my suggested Bloodied mechanic (at half hp) or the Mythic mechanic (at zero hp).</p><p></p><p></p><p></p><p>Me too buddy. Keep holding my feet to the coals.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 8783006, member: 326"] I appreciate the heads up. I think by gradually stripping away the layers of immunity/resistance, they retain a purpose but we escalate and speed up the fight as it progresses. I quite like the idea. The damage really ramps up VERY quickly for these Immortal monsters and gods. I have to be very careful, Greater Gods dropping 280d6 spells for instance. That's not bad, but I think gods should be ambassadors of their portfolios. Zeus might overwhelm your electricity resistance but if (for whatever reason) he casts fireball; it shouldn't ignore the fire immunity of a Lesser God of Fire. Its always interesting to contrast, but really the only official balancing I use is the DMG damage guide by CR. By my reckoning a CR 20 encounter is a [B]Moderate encounter[/B] for a party of four epic level characters (17-20th). Also as noted under my GM Notes/Tactics section, I would expect this dragon to be dropping one epic level character every 2 rounds (if it concentrated on one). So for simply being CR 20 I don't necessarily want my dragon's breath weapon to be "deadly". At CR 20 it would be a [B]Deadly encounter[/B] for a group of four PCs in and around Levels 10-12 ish, or if I wanted a Deadly encounter for a 20th-level party then have them fight two of my Dragons (which should be around a CR 28 encounter). ;-) I just like the idea that you keep upping the stakes whether that is with my "Resistance is Futile" mechanic., my suggested Bloodied mechanic (at half hp) or the Mythic mechanic (at zero hp). Me too buddy. Keep holding my feet to the coals. [/QUOTE]
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Immortals Handbook: Gods & Monsters 5E Early Preview (Feedback encouraged)
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