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Immortals Handbook: Gods & Monsters 5E Early Preview (Feedback encouraged)
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<blockquote data-quote="Armando_81" data-source="post: 8787412" data-attributes="member: 7038061"><p>Hi [USER=326]@Upper_Krust[/USER]! I’ve been occasionally checking this forum now and again for about 12 years, and I’ve finally created an account today to congratulate you on getting this far. It’s pretty amazing that you’ve stuck with the IH project for all this time, and I wish you well getting the rest of the way to publication!</p><p></p><p>I can’t speak to the rules, but I know a little graphic design, so here are a few pieces of layout feedback:</p><ul> <li data-xf-list-type="ul">I like the marble-and-gold design a lot, and the fancy stat block border is really cool. It does take a lot of space away from the content, so you might need to make a tough decision whether to re-format it, or remove it, or remove some text. At very least, you must keep it from crowding (or even overlapping!) the text.</li> <li data-xf-list-type="ul">As [USER=83242]@dave2008[/USER] mentioned, it’s odd that Legendary actions aren’t part of the stat block, but I think Flight actions also should be in there. Honestly, the Salvage and Tactics portions also seem crunchy enough to be included. A 2-column block could help this if you were willing to consider it.</li> <li data-xf-list-type="ul">Speaking of salvage, that table seems at odds with the rest of the design. Is there a reason that this part needs to be so distinctive?</li> <li data-xf-list-type="ul">Is Proficiency connected to CR in some way? It looks lonely out there by itself on the right margin of that line.</li> <li data-xf-list-type="ul">Do the Bloodied and Disadvantage keywords need to be a different color from the rest?</li> <li data-xf-list-type="ul">On the whole, the layout is a little disorientating, your eye isn’t really drawn to the upper left (where you want the readers to start, yes?) and the sections don’t really connect to the ones below them. It would make more sense to have the background above the adventure ideas in the left column, for example.</li> <li data-xf-list-type="ul">What’s with the little demilich guy in the corner?</li> <li data-xf-list-type="ul">Is Takeoff a missing flight action? It’s capitalized in the tactics section.</li> <li data-xf-list-type="ul">Finally, a complete opinion: I think the adventure ideas sound more like Hephaestus adventures than Ardalus adventures.</li> </ul><p>I hope that didn’t sound too critical. All in all, it’s a great job, I love the art, and I can’t wait to see some of the other entries!</p></blockquote><p></p>
[QUOTE="Armando_81, post: 8787412, member: 7038061"] Hi [USER=326]@Upper_Krust[/USER]! I’ve been occasionally checking this forum now and again for about 12 years, and I’ve finally created an account today to congratulate you on getting this far. It’s pretty amazing that you’ve stuck with the IH project for all this time, and I wish you well getting the rest of the way to publication! I can’t speak to the rules, but I know a little graphic design, so here are a few pieces of layout feedback: [LIST] [*]I like the marble-and-gold design a lot, and the fancy stat block border is really cool. It does take a lot of space away from the content, so you might need to make a tough decision whether to re-format it, or remove it, or remove some text. At very least, you must keep it from crowding (or even overlapping!) the text. [*]As [USER=83242]@dave2008[/USER] mentioned, it’s odd that Legendary actions aren’t part of the stat block, but I think Flight actions also should be in there. Honestly, the Salvage and Tactics portions also seem crunchy enough to be included. A 2-column block could help this if you were willing to consider it. [*]Speaking of salvage, that table seems at odds with the rest of the design. Is there a reason that this part needs to be so distinctive? [*]Is Proficiency connected to CR in some way? It looks lonely out there by itself on the right margin of that line. [*]Do the Bloodied and Disadvantage keywords need to be a different color from the rest? [*]On the whole, the layout is a little disorientating, your eye isn’t really drawn to the upper left (where you want the readers to start, yes?) and the sections don’t really connect to the ones below them. It would make more sense to have the background above the adventure ideas in the left column, for example. [*]What’s with the little demilich guy in the corner? [*]Is Takeoff a missing flight action? It’s capitalized in the tactics section. [*]Finally, a complete opinion: I think the adventure ideas sound more like Hephaestus adventures than Ardalus adventures. [/LIST] I hope that didn’t sound too critical. All in all, it’s a great job, I love the art, and I can’t wait to see some of the other entries! [/QUOTE]
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Immortals Handbook: Gods & Monsters 5E Early Preview (Feedback encouraged)
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