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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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<blockquote data-quote="Upper_Krust" data-source="post: 3046039" data-attributes="member: 326"><p>Hey all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I think thats the major worry with this approach that it becomes too easy to get really crazy results.</p><p></p><p>But I think one way to counter that is to include some kind of costs inherant to the casting, EXP being the most obvious.</p><p></p><p>Another idea may be to have Int bonus set as the 'Epic Spell' Prereq. rather than just 10 + spell level it would therefore be 10 + 2/spell level of an epic spell.</p><p></p><p>So 120th-level (Big Bang) spell would require:</p><p></p><p>111 AMC feats, Int 250 and a potentially monstrous EXP output (621,600 off the top of my head).</p><p></p><p>A 50th-level (Planet Shattering) spell would require:</p><p></p><p>41 AMC feats, Int 90 and 86,100 EXP.</p><p></p><p>A 20th-level (Teleport City) spell would require:</p><p></p><p>11 AMC feats, Int 50 and 6,600 EXP.</p><p></p><p>A 19th-level Fireball (same range and area of effect, with all the extra spell levels increasing its damage) would deal 160d6 (average 560). 10 AMC feats, Int 48, 5,500 EXP.</p><p></p><p>If we assume a minimum 37th-level to be able to cast it, a 37th-level Fighter you would imagine as having 680 or so hit points, and would probably make the save. </p><p></p><p>A 29th-level Fireball would deal 960d6 damage (average 3360). 20 AMC feats, Int 68, 21,000 EXP.</p><p></p><p>If we assume a base 57th-level to be able to cast it, a 57th-level Fighter should have 1700 hp or so, would probably make the save.</p><p></p><p>From these we can also assume that stock Immortal, Sidereal and Eternal magics are:</p><p></p><p>15th-level spells = base Immortal</p><p>30th-level spells = base Sidereal</p><p>60th-level spells = base Eternal</p><p>120th-level spells = base Supernal</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3046039, member: 326"] Hey all! :) I think thats the major worry with this approach that it becomes too easy to get really crazy results. But I think one way to counter that is to include some kind of costs inherant to the casting, EXP being the most obvious. Another idea may be to have Int bonus set as the 'Epic Spell' Prereq. rather than just 10 + spell level it would therefore be 10 + 2/spell level of an epic spell. So 120th-level (Big Bang) spell would require: 111 AMC feats, Int 250 and a potentially monstrous EXP output (621,600 off the top of my head). A 50th-level (Planet Shattering) spell would require: 41 AMC feats, Int 90 and 86,100 EXP. A 20th-level (Teleport City) spell would require: 11 AMC feats, Int 50 and 6,600 EXP. A 19th-level Fireball (same range and area of effect, with all the extra spell levels increasing its damage) would deal 160d6 (average 560). 10 AMC feats, Int 48, 5,500 EXP. If we assume a minimum 37th-level to be able to cast it, a 37th-level Fighter you would imagine as having 680 or so hit points, and would probably make the save. A 29th-level Fireball would deal 960d6 damage (average 3360). 20 AMC feats, Int 68, 21,000 EXP. If we assume a base 57th-level to be able to cast it, a 57th-level Fighter should have 1700 hp or so, would probably make the save. From these we can also assume that stock Immortal, Sidereal and Eternal magics are: 15th-level spells = base Immortal 30th-level spells = base Sidereal 60th-level spells = base Eternal 120th-level spells = base Supernal [/QUOTE]
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