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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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<blockquote data-quote="Upper_Krust" data-source="post: 3051463" data-attributes="member: 326"><p>Hi Kerrick mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Fairly straightforward.</p><p></p><p>Damage doubles every +4 spell levels using 2 empower spell feats. </p><p></p><p>But if you reduce the empower spell feat to a mere +1 level (as you suggest), then every +2 spell levels doubles damage. Which brings us back to the figures I previously stated, which are clearly broken and therefore case closed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>I wonder what the minimum level is to cast it under the Epic Rules system, about 60th-level or thereabouts perhaps.</p><p></p><p></p><p></p><p>Empower Spell = +2 spell levels. Quod is a double empowerment. </p><p></p><p>ddq for single empowerment is far too confusing, so you have to use two at a time for it.</p><p></p><p></p><p></p><p>Is FR high-magic now though, it clearly was in the past.</p><p></p><p>The way I use worlds with a high magic factor is sort of like the way I tackled the absolutes of Anti-Magic on my website, only in reverse. See Mega-magic.</p><p></p><p><a href="http://www.immortalshandbook.com/sermon1.3.htm" target="_blank">http://www.immortalshandbook.com/sermon1.3.htm</a></p><p></p><p>Each increase to the magic factor may well be +4 Automatic Metamagic Capacity feats for free to everyone.</p><p></p><p></p><p></p><p>If it was as easy to get to 30th-level as D&D 3rd Edition suggests then every surviving adventurer would be 30th within 3 years. Clearly the EXP rules are a touch too generous.</p><p></p><p>Of course in a way I am not complaining because it means there are more epic players around and people reaching epic levels faster. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>Naturally. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3051463, member: 326"] Hi Kerrick mate! :) Fairly straightforward. Damage doubles every +4 spell levels using 2 empower spell feats. But if you reduce the empower spell feat to a mere +1 level (as you suggest), then every +2 spell levels doubles damage. Which brings us back to the figures I previously stated, which are clearly broken and therefore case closed. :p I wonder what the minimum level is to cast it under the Epic Rules system, about 60th-level or thereabouts perhaps. Empower Spell = +2 spell levels. Quod is a double empowerment. ddq for single empowerment is far too confusing, so you have to use two at a time for it. Is FR high-magic now though, it clearly was in the past. The way I use worlds with a high magic factor is sort of like the way I tackled the absolutes of Anti-Magic on my website, only in reverse. See Mega-magic. [url]http://www.immortalshandbook.com/sermon1.3.htm[/url] Each increase to the magic factor may well be +4 Automatic Metamagic Capacity feats for free to everyone. If it was as easy to get to 30th-level as D&D 3rd Edition suggests then every surviving adventurer would be 30th within 3 years. Clearly the EXP rules are a touch too generous. Of course in a way I am not complaining because it means there are more epic players around and people reaching epic levels faster. :p Naturally. ;) [/QUOTE]
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