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Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)
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<blockquote data-quote="Upper_Krust" data-source="post: 3056848" data-attributes="member: 326"><p>Hey Kerrick mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>There is no double maximise in my system, you only need it once and it applies to all dice.</p><p></p><p></p><p></p><p>Not exactly. I created the ddq system and therefore I say the x1.5 is not accurate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Empower should really just become Double for +4 Spell Levels, with the staggered doubling in between for +2.</p><p></p><p>Not 1.5, <strong>2.25</strong>, 3.375, <strong>5.0625</strong>, 7.59375, <strong>11.390625</strong> etc.</p><p></p><p>My way is simpler and can be worked out on the fly.</p><p></p><p>1.5, <strong>2</strong>, 3, <strong>4</strong>, 6, <strong>8</strong> etc.</p><p></p><p>Bold numbers are +4 spell level increases.</p><p></p><p></p><p></p><p>I'm just not totally sure, when applied to the DDQ system at least, that Admix is balanced.</p><p></p><p>10d6 Acid</p><p>10d6 Electricity</p><p>10d6 Fire</p><p>10d6 Sonic</p><p></p><p>is techically balanced against (approx. 70d6 of anyone type, or 60d6 with a converted type)</p><p></p><p>So would I be better throwing x4 40d6 Hellballs or (x1 70d6 Fireball, x1 60d6 AcidBall, x1 60d6 LightningBall and x1 60d6 SonicBall).</p><p></p><p></p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p></p><p></p><p>Like I said, anything that promotes more epic gaming is okay by me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I remember when training up a level actually took a number of weeks equal to the new level to be gained. level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 3056848, member: 326"] Hey Kerrick mate! :) There is no double maximise in my system, you only need it once and it applies to all dice. Not exactly. I created the ddq system and therefore I say the x1.5 is not accurate. :p Empower should really just become Double for +4 Spell Levels, with the staggered doubling in between for +2. Not 1.5, [B]2.25[/B], 3.375, [B]5.0625[/B], 7.59375, [B]11.390625[/B] etc. My way is simpler and can be worked out on the fly. 1.5, [B]2[/B], 3, [B]4[/B], 6, [B]8[/B] etc. Bold numbers are +4 spell level increases. I'm just not totally sure, when applied to the DDQ system at least, that Admix is balanced. 10d6 Acid 10d6 Electricity 10d6 Fire 10d6 Sonic is techically balanced against (approx. 70d6 of anyone type, or 60d6 with a converted type) So would I be better throwing x4 40d6 Hellballs or (x1 70d6 Fireball, x1 60d6 AcidBall, x1 60d6 LightningBall and x1 60d6 SonicBall). :lol: Like I said, anything that promotes more epic gaming is okay by me. ;) I remember when training up a level actually took a number of weeks equal to the new level to be gained. level. :cool: [/QUOTE]
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